Gamasutra – Interview with Spore’s Chaim Gingold on Earth Dragon
I’m hestitating a bit posting any news from Chaim’s latest game (not that I don’t care, I do – but he’s no longer with EA/Maxis) but considering it does have some minor discussion with his past game, Spore, I’d figure I would post about it.
After you left Spore, what did you end up doing, and why did you decide to start making independent games?
After I left Spore, I traveled around the world for a bit, ate a bunch of Masala Dosas, and then returned to Berkeley to start making games. Why did I decide to go the independent route? If you’re at a big publisher the chance that you get to make a game you want to make is basically zero. And even if you are Will Wright, you still have to fight hard.
When I left, there was some discussion of me starting my own project, but I realized two things. First, I don’t have Will’s Jedi powers of persuasion, so forget it. Whatever I made would probably get thrown way off course. And second, why should I make something for someone else? There are designers that require a large development team to make things, but since I can code, I don’t need that. This kind of thinking does have some negative side effects, though…
| This entry was posted by Judhudson on October 26, 2009 at 9:17 am, and is filed under Spore, Video Games. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
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