World Adventures Tomb Building guide by SimOperations

This item was filled under [ (PC) World Adventures ]

For the most part, I try not to spam the site with posts about tutorials as I often add many links during each week.  However, ConnorJack worked pretty hard to share with you guys his guide for Tomb Building.  If you’re not sure how to link various objects with each other or perhaps you are stuck, read on and watch the video.

Tombs. They are the most significant feature of The Sims 3: World Adventures, but are very difficult and time-consuming to make. In this special part-written/part-video tutorial, we’ll show you how to create tombs with ease. Our aforementioned video is available below and takes one through all the main tomb building items such as traps, keystones, floor switches and hole-in-the-walls, and shows how to set states and setup triggers.

World Adventures brings the new feature of tombs and with that comes surprise! When a sim enters a tomb, they won’t know what’s around the corner or through the next door. Traps? Treasure? Mummies?

Remember: to access the debug items use the cheats testingcheatsenabled true and buyDebug. Then, to access the debug options on items, Ctrl+Shift+Click instead of just clicking.

Start creating Tombs – continue over at SimOperations!

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4 Comments on “World Adventures Tomb Building guide by SimOperations”

  • Ava
    9 December, 2009, 11:00

    OMG! Thank you so much. You are the ONLY site I have found in 2 days that explains how to do this! I hope you don’t mind, Im gonna put up a general help site and I would really like to put this site under my recommended section. GJ :P And thanks a ton again. ^_^

  • UnknownPerson
    24 February, 2010, 10:36

    Hey, how do you link actions? It’s not in the video and that page in the video description doesn’t exist.

  • Anonymous
    16 April, 2010, 2:12

    How do you get those options to appear???

  • 13 May, 2010, 8:08

    “To Anonymous” To get the options to appear, hold control and shift, then left click at the object.

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