Sporedum interviews Galactic Adventure’s camp attendee Parkaboy
In your mission log you mentioned that creations have behaviors. Could you expand on the different types of behaviors you can have for creatures, spaceships, vehicles and spaceships?
“Behaviors” is a popup window you have when clicking the thumbnail of the creature in the adventure editor. In there you can change a creation’s aggressiveness, awareness, attack bonus and movement (for creatures and vehicles) health points, visible/invisible, no team/allied/enemy teams (for everything), invisible/disguised (for gameplay objects). I may be leaving something out… And of course there’s the advanced AI editor for creatures, wich is way too complex for me to describe by memory.
What bugs/problems did you encounter?
No bugs, though sometimes it’s hard to get te creations to behave just the way you want in the adventure. We can forget to change the behavior on the right act, and then spend several minutes trying to figure out what went wrong… I believe this happened to pretty much everyone that went to the Camp.
Parkaboy has more to share in his interview conducted by Sporedum!
| This entry was posted by Judhudson on May 25, 2009 at 7:33 pm, and is filed under (PC) Galactic Adventures, Community. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
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