Rendered Spore Creatures in Maya thanks to Spore Patch #5
Spore’s art director, Ocean Quigley, posted a few demonstrations of the exporter feature that came with Spore Patch #5 (exporting your creatures to the Collada format for use in Maya or any 3D Software that supports that filetype).
According to him, the exported creations include normal, diffuse and specular maps, and are fully rigged and weighted – allowing you to pose them! Now I want to go render my creations! LOL :P
| This entry was posted by Judhudson on July 22, 2009 at 2:09 pm, and is filed under (PC) Galactic Adventures, Spore. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |





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