BitMob – Will Wright’s Thoughts on Indie-Game Design
I would of loved to attend the IndieCade keynote just to hear Will speak. Luckily I was able to listen to it on YouTube – not the same but hey, it’ll work. BitMob attended the keynote and brings back their report:
Indie-game development is like “…you’re in a magical Easter egg hunt…with landmines.” The idea Wright laid out is that indie developers are in a position to test the boundaries of game design. When you test those boundaries, you’re at high risk for failure, and if you’re not failing one out of every three tries, you are not trying hard enough. According to Wright, a spectacular failure should be celebrated and thought of as a valuable opportunity to learn something new.
Related posts:
- GDC 2010 – Will Wright shares his thoughts on the Nintendo Wii
- Icrontic – Will Wright SIGGRAPH 2009 Keynote
- Variety – Will Wright speaks on the ‘entertainment designer’ at Siggraph 2009
- VentureBeat – Will Wright favors Web 2.0-like community-driven game design
- Will Wright Spore interview
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