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	<title>Simprograms &#187; Stupid Fun Club</title>
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		<title>Will Wright&#8217;s next project:  HiveMind</title>
		<link>http://www.simprograms.com/36883/will-wrights-next-project-hivemind/</link>
		<comments>http://www.simprograms.com/36883/will-wrights-next-project-hivemind/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 02:08:44 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=36883</guid>
		<description><![CDATA[HiveMind is a game, and it’s also the name of a new Berkeley, Calif.-based startup Wright is unveiling today in an exclusive interview with VentureBeat. The idea is a new evolution in gaming that Wright calls “personal gaming.” It is a game that can customize itself for the individual player, taking into account aspects of&#8230;]]></description>
			<content:encoded><![CDATA[<blockquote><p>HiveMind is a game, and it’s also the name of a new Berkeley, Calif.-based startup Wright is unveiling today in an exclusive interview with VentureBeat.</p>
<p>The idea is a new evolution in gaming that Wright calls “personal gaming.” It is a game that can customize itself for the individual player, taking into account aspects of player’s real-life situation as elements of the game.</p>
<p>It’s not an easy concept to understand, particularly because Wright isn’t describing the game in detail yet.</p>
<p>“Rather than craft a game like FarmVille for players to learn and play, we learn about you and your routines and incorporate that into a form of game play,” Wright said.</p>
<p>He noted, for instance, that there may be 50 different dimensions to a person that could be learned through data collection. Some of those dimensions could be location-based, like where you are, where your friends are, and how much money is in your wallet. It may sound like a creepy invasion of your privacy for game to know that about you, but Wright wants to emphasize the entertainment value of sharing and why people will probably share that information gladly.</p></blockquote>
<p>So Will Wright has moved on from Bar Karma (which I don&#8217;t think we&#8217;ll be seeing a second season, sadly&#8230;onto a new project &#8211; HiveMind.  Reading the lengthy article from <a href="http://venturebeat.com/2011/11/16/will-wright-hivemind/">VentureBeat</a>, I&#8217;d have to say I wish Will the best of luck, but I don&#8217;t think I&#8217;m going to take part of it.  I don&#8217;t like the idea of playing around with my personal info.  Sure, I do share my info occasional on Facebook &#8211; but I don&#8217;t use any of it when it comes to gaming&#8230;especially gaming on Facebook.</p>
<p>I really wish he&#8217;d come back to EA and take control over the Sims franchise as well as SimCity.  He&#8217;d rather move on to new things, but honestly I wish he would have stuck with what he is known for &#8211; the father of simulation.</p>
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		<title>EuroGamer &#8211; &#8216;The Wright&#8217; Stuff interview</title>
		<link>http://www.simprograms.com/30960/eurogamer-the-wright-stuff-interview/</link>
		<comments>http://www.simprograms.com/30960/eurogamer-the-wright-stuff-interview/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 14:18:54 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=30960</guid>
		<description><![CDATA[New interview from Eurogamer with Will Wright popped up shortly after delivering his speech at the BAFTA Awards event.  I think he goes on to share with us his thoughts in which I don&#8217;t recall ever reading below.  Some highlights:  He wanted to move directly to The Sims 2 (and Spore) straight after The Sims&#8230;]]></description>
			<content:encoded><![CDATA[<p>New interview from <a href="http://www.eurogamer.net/articles/2011-06-06-the-will-wright-stuff-interview">Eurogamer</a> with Will Wright popped up shortly after delivering his speech at the BAFTA Awards event.  I think he goes on to share with us his thoughts in which I don&#8217;t recall ever reading below.  Some highlights:  He wanted to move directly to The Sims 2 (and Spore) straight after The Sims 1 &#8211; didn&#8217;t want to do any expansions, doesn&#8217;t really keep up with The Sims anymore, finds some decisions by EA on The Sims series that annoys him, and his future gaming works.</p>
<blockquote><p><strong>Eurogamer: 						  Were there too many The Sims expansion packs? Are there too many The Sims games?</strong></p>
<p>Will Wright: 							  We finished the very first version of The Sims, then it was  suggested, &#8216;Why don&#8217;t we do an expansion pack for the game?&#8217;</p>
<p>I was like, &#8216;Let&#8217;s not bother with that. That&#8217;s wasted effort. Let&#8217;s do The Sims 2. Actually, I want to go off and do Spore.&#8217;</p>
<p>&#8216;No, let&#8217;s just try it. Let&#8217;s try an expansion pack&#8230;&#8217;</p>
<p>I  was actually one of the people saying I didn&#8217;t think expansion packs  were a great idea. Boy, did I turn out to be wrong. The players loved  it. It was good for the development team. They were able to get these  things out without spending half their life working on them. We were  able to explore what players liked and didn&#8217;t like very cheaply.</p>
<p>So when The Sims 2 came out we had a really good sense of which  expansion packs they liked, which ones they didn&#8217;t. So it turned out the  expansion packs were a great idea.</p>
<p><strong>Eurogamer: 						  Now you&#8217;ve left EA, what do you think they&#8217;ve done with your baby?</strong></p>
<p>Will Wright: 							  I don&#8217;t even keep track of it. Half of the expansion packs they showed on the montage I never played. Not once.</p>
<p>It&#8217;s  funny. I&#8217;m like that. I make a lot of art at home, paintings and  sculpture. I&#8217;m the same way with my artwork. When I&#8217;m working on it I&#8217;m  obsessed with it every minute of the day. As soon as it&#8217;s done it&#8217;s  like, hang it on the wall or throw it away. I don&#8217;t care. If somebody  comes in and says they like it, I just give it to them.</p>
<p>I&#8217;m always  involved in what I&#8217;m working on. But once I&#8217;ve finished it&#8230; It&#8217;s  interesting to learn from and observe what the community does with it.  But I don&#8217;t feel any deep attachment that I have to be driving it from  that point on. I want to go off and do the new thing.</p>
<p><strong>Eurogamer: 						  So you don&#8217;t care what EA does with The Sims?</strong></p>
<p>Will Wright: 							  It would be kinda nice if they didn&#8217;t totally screw it up. I&#8217;m  not controlling in terms of, call me before you do that! Oh, I can&#8217;t  believe you did that! Because they&#8217;ve done The Sims things I didn&#8217;t  think were the greatest ideas in the world, but it didn&#8217;t really upset  me. It&#8217;s more like, OK.</p>
<p style="text-align: center;"><a href="http://www.eurogamer.net/articles/2011-06-06-the-will-wright-stuff-interview">Interview here</a></p>
</blockquote>
<p style="text-align: left;">Bonus article &#8211; <a href="http://www.eurogamer.net/articles/2011-06-06-whats-inspired-will-wrights-next-game">What&#8217;s inspired Will Wright&#8217;s next game?</a></p>
<blockquote><p>Will Wright is making a video game inspired by a short story by science fiction author Bruce Sterling.</p>
<p>The game, which The Sims creator hopes to have up and running in a year, riffs off of the Sterling short story Maneki Neko.</p>
<p>&#8220;He describes a karmic computer that&#8217;s keeping a balance of payments  between different people, and causing them to interact with each other  in interesting ways to improve their lives even though they&#8217;re  strangers,&#8221; Wright told Eurogamer in a new interview conducted at E3 in  Los Angeles.</p></blockquote>
<p style="text-align: left;">&nbsp;</p>
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		<title>Will Wright at Inventing the Future of Games</title>
		<link>http://www.simprograms.com/29516/will-wright-at-inventing-the-future-of-games/</link>
		<comments>http://www.simprograms.com/29516/will-wright-at-inventing-the-future-of-games/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 11:10:53 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Spore]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[The Sims 1 Series]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=29516</guid>
		<description><![CDATA[Keynote speaker Will Wright is the award-winning creator of Spore, The Sims, and SimCity. The head of the entertainment think tank Stupid Fun Club, Wright is widely acknowledged for creating the simulation video game genre. Innovators in technology and design continually reimagine computer games. User-generated content for commercial games (Spore, Little Big Planet), social network&#8230;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/WU3eOWJ519I?start=12&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WU3eOWJ519I?start=12&#038;version=3" type="application/x-shockwave-flash" width="560" height="340" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<blockquote>
<p style="text-align: left;">Keynote speaker Will Wright is the award-winning creator of Spore, The  Sims, and SimCity. The head of the entertainment think tank Stupid Fun  Club, Wright is widely acknowledged for creating the simulation video  game genre.</p>
<p>Innovators in technology and design continually  reimagine computer games. User-generated content for commercial games  (Spore, Little Big Planet), social network games (Farmville), vast  simulation worlds with their own economies (World of Warcraft), games  using mobile phones to augment reality (Ghostwire)&#8211;ten years ago these  were dreams, and now they&#8217;re part of the cultural fabric. As the  imagined becomes real, the question of &#8220;what&#8217;s next?&#8221; confronts both  academic researchers and the game industry.</p>
<p>&#8220;Inventing the  Future of Games,&#8221; a day-long symposium April 15 in Silicon Valley, aims  to explore the possibilities of the next decade of gaming innovation and  technology. Sponsored by the UC Santa Cruz Center for Games and  Playable Media, the symposium will gather some of the brightest minds of  academia and industry to discuss the advancement of game design and  technology.</p>
<p>The inaugural symposium, which starts at <a href="http://www.youtube.com/watch?v=WU3eOWJ519I&amp;feature=player_embedded#">8:30</a> a.m. at the India Community Center in Milpitas, Calif., will feature  keynote speeches by Sims creator Will Wright, Linden Lab CEO Rod Humble  (Second Life), and Michael Mateas, co-creator of Facade and director of  the UC Santa Cruz Center for Games and Playable Media. Tickets are $100  for the general public and $30 for UC Santa Cruz students.</p>
<p>&#8220;We&#8217;re  looking forward to starting conversations between academics and  industry professionals on where the field of computer games might go,&#8221;  said Mateas, an associate professor of computer science in the Jack  Baskin School of Engineering. &#8220;Moving toward games that truly pay  attention to the player&#8217;s actions and generate dynamic responses would  allow games to create new types of experiences. It would open up new  approaches in interactive storytelling. Multi-player missions and quests  could be adapted to specific social play styles. A whole new world of  games waits to be discovered.&#8221;</p>
<p>The symposium will include four  sessions: exploring the relationship between games and cinema, making  self-generating games, the future of games and culture, and creating new  forms of character and dialogue.</p>
<p>Session speakers will include  Jordan Mechner (Prince of Persia), Emily Short (Galatea), Ian Bogost  (Georgia Tech/A Slow Year), Tracey Fullerton (University of Southern  California/The Night Journey), Robin Hunicke (thatgamecompany), and UC  Santa Cruz game program faculty members Noah Wardrip-Fruin, Marilyn  Walker, Arnav Jhala, and Jim Whitehead. UC Santa Cruz&#8217;s John Funge,  Warren Sack, Soraya Murray, and Sri Kurniawan will moderate the panels.</p>
<p>For more information, visit <a href="http://games.soe.ucsc.edu">games.soe.ucsc.edu</a></p></blockquote>
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		<title>Stupid Fun Club not eligible for E3</title>
		<link>http://www.simprograms.com/29401/stupid-fun-club-not-eligible-for-e3/</link>
		<comments>http://www.simprograms.com/29401/stupid-fun-club-not-eligible-for-e3/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 14:24:13 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=29401</guid>
		<description><![CDATA[Things aren&#8217;t looking good for the Stupid Fun Club.  In a tweet last month by Will Wright, he stated that the folks behind the Stupid Fun Club were not eligible to attend E3: “So apparently the E3 folks decided my new company (The Stupid Fun Club) isn’t in the electronic entertainment industry….” Wright says E3&#8230;]]></description>
			<content:encoded><![CDATA[<p>Things aren&#8217;t looking good for the Stupid Fun Club.  In a tweet last month by Will Wright, he stated that the folks behind the Stupid Fun Club were not eligible to attend E3:</p>
<blockquote><p>“So apparently the E3 folks decided my new company (The Stupid Fun  Club) isn’t in the electronic entertainment industry….” Wright says E3  is refusing to let his art director attend, <a href="https://twitter.com/#%21/StupidFunWill/status/52887864110886912">adding</a>, “I guess thats what we get for having a fun (and stupid) name.” [via <a href="https://twitter.com/#%21/StupidFunWill">@StupidFunWill</a>]</p></blockquote>
<p>I suppose everything will be alright though, as they do have a partnership with EA.  When time comes, I&#8217;m sure they&#8217;ll be able to get a special pass from them.</p>
<p>Via <a href="http://www.kotaku.com.au/2011/03/will-wrights-new-company-not-recognised-by-e3/">Kotaku</a></p>
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		<title>Bar Karma Premieres Feb. 11th</title>
		<link>http://www.simprograms.com/27823/bar-karma-premieres-feb-11th/</link>
		<comments>http://www.simprograms.com/27823/bar-karma-premieres-feb-11th/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 19:28:49 +0000</pubDate>
		<dc:creator>Luke S.</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=27823</guid>
		<description><![CDATA[Bar Karma is the love child of Will Wright&#8217;s Stupid Fun Club and the TV channel Current TV.  Bar Karma is a community-created TV show that started as a small beta group about 10 months ago.  Jud and I were both fortunate enough to get invites into this beta group.  The beta group created ideas&#8230;]]></description>
			<content:encoded><![CDATA[<p>Bar Karma is the love child of Will Wright&#8217;s Stupid Fun Club and the TV channel Current TV.  Bar Karma is a community-created TV show that started as a small beta group about 10 months ago.  Jud and I were both fortunate enough to get invites into this beta group.  The beta group created ideas and then ultimately voted on the pitch for the show that they found to be the best.  The final product is a show about &#8220;the bar of the universe&#8221; where there is no sense of time or location.  This bar is run by James Anon, a man who has many past lives (he has &#8220;died&#8221; hundreds of times), and Dayna Rollins (I actually created this name for the character, and I was fortunate enough to have them use it in the final product).  The rest of the background story of Bar Karma can be seen in the trailer below.  So, can a successful TV show be created by the community in only 10 months? Find out on Friday, February 11th at 10PM Eastern on Current TV.  Once the show airs please leave your comments and opinions of the show as comments on this post.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/QZudmETBb0I" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/QZudmETBb0I"></embed></object></p>
]]></content:encoded>
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		<title>Bar Karma Trailer/Preview</title>
		<link>http://www.simprograms.com/26629/bar-karma-trailerpreview/</link>
		<comments>http://www.simprograms.com/26629/bar-karma-trailerpreview/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 05:04:44 +0000</pubDate>
		<dc:creator>Luke S.</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=26629</guid>
		<description><![CDATA[After many months of being in the beta stage, the filming for the pilot of The Stupid Fun Club and CurrentTV&#8217;s new tv show, Bar Karma, is complete. Here is the trailer/preview that they have put together. Sorry for not having covered this project sooner (Both Jud and I were among the first beta users).]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">After many months of being in the beta stage, the filming for the pilot of The Stupid Fun Club and CurrentTV&#8217;s new tv show, Bar Karma, is complete.  Here is the trailer/preview that they have put together.  Sorry for not having covered this project sooner (Both Jud and I were among the first beta users).</p>
<p style="text-align: center;"><object id="ce_92756745" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="226" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://current.com/e/92756745/en_US" /><embed id="ce_92756745" type="application/x-shockwave-flash" width="400" height="226" src="http://current.com/e/92756745/en_US" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
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		<title>Will Wright&#8217;s &#8220;Bar Karma&#8221; gives the audience the director chair</title>
		<link>http://www.simprograms.com/26015/will-wrights-bar-karma-gives-the-audience-the-director-chair/</link>
		<comments>http://www.simprograms.com/26015/will-wrights-bar-karma-gives-the-audience-the-director-chair/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 01:45:07 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=26015</guid>
		<description><![CDATA[Will, I love you, you know that.  I have been a fan of your work since I was a little lad, but I don&#8217;t have high hopes for your new television series.  I just can&#8217;t&#8230; Official PR release: CURRENT TV TO HARNESS THE CREATIVE POWER OF TELEVISION AUDIENCES WITH NEW ORGINAL SERIES 30-Minute Episodic Series&#8230;]]></description>
			<content:encoded><![CDATA[<p>Will, I love you, you know that.  I have been a fan of your work since I was a little lad, but I don&#8217;t have high hopes for your new television series.  I just can&#8217;t&#8230;</p>
<p>Official PR release:</p>
<blockquote><p><strong>CURRENT TV TO HARNESS THE CREATIVE POWER OF TELEVISION AUDIENCES WITH NEW ORGINAL SERIES</strong></p>
<p><strong>30-Minute Episodic Series to Serve as <em>Sims</em> Creator Will Wright’s First Launch into Television</strong></p>
<p><strong>Viewers Can Register at www.</strong><a href="http://current.com/barkarma" target="_blank"><strong>current.com/barkarma</strong></a></p>
<p>New York, NY – October 6, 2010 – Current TV announced today that world-renowned video game designer Will Wright, creator of <em>The Sims </em>and <em>SimCity</em>, the most successful gaming franchise of all time, will bring his unique talents to television for the first time with a multi-episode series that will give audiences the ability to create and control the show’s storylines and plot developments.</p>
<p>Anchored by technology that Wright has developed exclusively for Current TV, the series, tentatively titled <em>Bar Karma</em>, will enlist viewers to join an online global community at a special web destination entitled, “Current TV’s Creation Studios.”  At this virtual television studio, users will participate in the development of all creative and technical aspects of production and communicate directly with the producers of the show.</p>
<p><span id="more-26015"></span></p>
<p>Current has also signed Albie Hecht, former President of Spike TV and President of Entertainment at Nickelodeon, who has served as Wright’s co-creator on the project and will executive produce the series, with his digital entertainment studio Worldwide Biggies serving as the show’s production company. David Cohn, former General Manager of MTV2, will serve as executive in charge for the network.</p>
<p>&#8220;<em>Bar Karma</em> is a culmination of over a year&#8217;s work and I am very excited to see the results as we join together not only gamers and television viewers, but actually create a community that will be empowered with a professional production team,” stated Will Wright.  “To develop and lead an initiative like this fulfills a long held passion for television, and I am thrilled that Current would provide the resources and creative support to bring this to air.”</p>
<p>“I have always been excited by innovation and what we are creating is unlike anything on television,” stated Albie Hecht of Worldwide Biggies.  “The technology that Will has invented empowers viewers to participate, but also provides direct communication to me and my production team.  We will be taking our cues from the viewers, working with them and then quickly producing high quality, original content.  This is truly a paradigm-changing project that will showcase the creativity of the general public in shaping a television series.”</p>
<p>“Current is taking original programming to a new level.  <em>Bar Karma</em> will fuse the power of television, the internet and mobile devices and provide viewers the ability to truly create and control a television series,” stated Mark Rosenthal, CEO of Current.  “Will Wright is a phenomenal creator and we are thrilled he came to Current to launch his first television series.  Together, we hope to move television storytelling beyond passive participation and allow viewers to become true programming partners.”</p>
<p><em>Bar Karma</em> will be comprised of four key production stages:</p>
<p>STEP 1 – JOINING – Viewers will log on to “Current TV’s Creation Studios” at</p>
<p><a href="http://www.current.com/barkarma" target="_blank">www.current.com/barkarma</a> through their computers and mobile devices and join the online community.</p>
<p>STEP 2 – CREATING – Viewers will submit potential story ideas on an ongoing basis.  Each week the show producers will provide the viewing community with a rough outline for the upcoming episode.  Viewers will then have the ability to create various storyboards of unlimited plot possibilities.</p>
<p>STEP 3 &#8211; VOTING – Viewers will browse, comment and merge various ideas for the episode.  Final proposals will then be reviewed and voted on.</p>
<p>STEP 4 &#8211; PRODUCING – After the final storyboard is selected by the community, Hecht and Worldwide Biggies will adapt, shoot, produce and edit the winning storyline into a 30 minute television episode.</p>
<p><em>Bar Karma</em> is scheduled to premiere on Current TV in 1Q11.  Specifics regarding the launch of the online community site, the production and casting of the show, as well as exclusive advertising sponsorships are to be announced in the coming weeks.</p>
<p><span style="text-decoration: underline;">About Current Media</span></p>
<p>Current TV is an award-winning media company committed to exploring the world&#8217;s most important, interesting and entertaining stories. With a fully integrated television and online platform, Current connects its audience with what&#8217;s going on in their world through its blend of bold and unique original and acquired productions. Current is available in the U.S., U.K., Italy and Ireland in 70 million households through distribution partners Comcast (Channel 107 nationwide); Time Warner (nationwide); DirecTV (Channel 358 nationwide); Dish Network (Channel 196 nationwide); Verizon; AT&amp;T; BSkyB (Channel 183); Virgin Media (Channel 155) and Sky Italia (Channel 130). More information is available at <a href="http://www.current.com/">www.current.com</a>.</p>
<p><span style="text-decoration: underline;">About Will Wright</span></p>
<p>Will Wright, widely acknowledged for creating the simulation video game genre, unveiled the highly anticipated Spore<sup>TM</sup> in September 2008. Spore is a &#8220;universe in a box&#8221; that allows players to create a species and guide it to sentience, help it build a society, develop its culture, and explore an infinite cosmos of worlds created by other players. Fans eagerly embraced the creation tools in Spore and have created over 100 Million pieces of user-created content, as of Summer 2009.</p>
<p>Spore has been distinguished with such honors as <em>Popular Science&#8217;s</em> &#8220;Best of What&#8217;s New Award,&#8221; <em>Popular Mechanics&#8217;s</em> &#8220;Breakthough Award,&#8221; <em>PC Magazine&#8217;s</em> &#8220;Technical Excellence Award,&#8221; <em>Time Magazine&#8217;s </em>&#8220;50 Best Inventions of 2008,&#8221; and the Jim Henson Technology Honor.</p>
<p>A true gaming industry legend as a result of his pioneering contributions to video games, Wright has been the recipient of several prestigious awards and honors. <em>Rolling Stone</em> named Will Wright &#8220;One of the 100 People who are Changing America,&#8221; in March 2009, placing him among artists, leaders, scientists, and policymakers who are &#8220;fighting every day to show us what is possible.&#8221; IN 2008, Will received the first-ever Gamer God Award at the Spike Video Game Awards as a testament to his revolutionary work. In 2007, the British Academy of Film and Television Arts recognized an individual in the Video Game Industry for the first time when it named Wright a fellow. He also received the Producers Guild of America Vanguard Award that same year.</p>
<p>Wright first rose to prominence when he developed SimCity<sup>TM</sup>, the acclaimed, nonviolent, open-ended sim game. Wright then followed up the success of SimCity with a string of popular simulation games throughout the 1990s. Titles such as SimEarth: The Living Planet (1990), SimAnt: The Electronic Ant Colony (1991), SimCity 2000 (1993), SimCopter (1996), and SimCity 3000 (1999) introduced simulation games to hundreds of thousands of new fans, demonstrating the genre&#8217;s true potential.</p>
<p>Wright&#8217;s next groundbreaking game came in the form of The Sims (2000), which has gone on to become the best selling PC game franchise of all time, being available in 22 languages in 60 countries. Wright, who studied architecture in college, originally conceived of the game as an architectural design simulator. To &#8220;score&#8221; the quality of the design, he added tiny people who would inhabit the buildings. These simulated people quickly stole the spotlight, and Will realized that watching the lives of the Sims unfold was the real entertainment. The Sims franchise has now sold over 100 Million units around the world.</p>
<p><span style="text-decoration: underline;">About Worldwide Biggies Inc.</span></p>
<p>About Worldwide Biggies Inc.is a digital entertainment studio producing and creating interactive IP for the digital family and designed for additional distribution across all platforms including film, TV and licensing.  This year, Biggies announced a development deal with Syfy for Worldwide Biggies’ first-of-its-kind transmedia property entitled <em>Dr. What</em>, a multi-project first-look deal with EPIX, and is gearing up for the introduction its latest character franchise, <em>Bigby</em>, initially as an iPhone game application to launch later this Fall.  The company has also launched two separate virtual worlds for kids, and is in development on a robust slate of iPhone/iPod Touch games, as well as a feature film called <em>Swift</em> with Sony Pictures.</p></blockquote>
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		<title>Will Wright&#8217;s TV show shooting its pilot this week</title>
		<link>http://www.simprograms.com/20737/will-wrights-tv-show-shooting-its-pilot-this-week/</link>
		<comments>http://www.simprograms.com/20737/will-wrights-tv-show-shooting-its-pilot-this-week/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 02:54:10 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=20737</guid>
		<description><![CDATA[I&#8217;ve been one of the early invites for Will Wright&#8217;s &#8216;The Creation Project&#8217; when he launched his first Stupid Fun Club project this past spring.  Sadly, I could not keep up and decided it would be best to remove myself from the group.  I had my doubts that it&#8217;ll do well, and honestly, still kind&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been one of the early invites for Will Wright&#8217;s &#8216;The Creation Project&#8217; when he launched his first Stupid Fun Club project this past spring.  Sadly, I could not keep up and decided it would be best to remove myself from the group.  I had my doubts that it&#8217;ll do well, and honestly, still kind of do.  But it&#8217;s Will Wright &#8211; I wish him the best of luck on his work and I hope he can prove me wrong!</p>
<p>Anyhow, <a href="http://www.joystiq.com/2010/08/20/will-wright-current-tv-show-shooting-pilot-this-week/"><strong>Joystiq</strong></a> picked up on the fact that the pilot episode of his new TV project has begun filming this past week.  It&#8217;s storyline was contributed by many users from the group and will be an on-going series on <a href="http://en.wikipedia.org/wiki/Current_tv"><strong>CurrentTV</strong></a>.  According to <a href="http://exhibitsims.com/fyi/exclusive-will-wright-working-on-tv-show/"><strong>ExhibitSims</strong></a>, this new television show of Will&#8217;s is called “<em>The Man, The Myth, The Legend</em>”.  Here are a few screens&#8230;</p>
<p style="text-align: center;"><a title="cp" href="http://www.flickr.com/photos/simprograms/4911552259/"><img src="http://farm5.static.flickr.com/4118/4911552259_799af3df28_m.jpg" border="0" alt="cp" width="119" height="160" /></a> <a title="cp3" href="http://www.flickr.com/photos/simprograms/4912155294/"><img src="http://farm5.static.flickr.com/4123/4912155294_f463c9387e_m.jpg" border="0" alt="cp3" width="214" height="160" /></a> <a title="cp2" href="http://www.flickr.com/photos/simprograms/4911552265/"><img src="http://farm5.static.flickr.com/4119/4911552265_30f4f46972_m.jpg" border="0" alt="cp2" width="240" height="160" /></a></p>
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		<title>Will Wright signs deal with The Science Channel</title>
		<link>http://www.simprograms.com/14767/will-wright-signs-deal-with-the-science-channel/</link>
		<comments>http://www.simprograms.com/14767/will-wright-signs-deal-with-the-science-channel/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 10:41:15 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=14767</guid>
		<description><![CDATA[Could this be the beginning of his new television show plan or a whole new idea from the corner of his mind?  Reuters reported that he signed a deal with The Science Channel to help produce programming for the network. LOS ANGELES (Hollywood Reporter) – Video game designer Will Wright has signed a development deal&#8230;]]></description>
			<content:encoded><![CDATA[<p>Could this be the beginning of his new television show plan or a whole new idea from the corner of his mind?  <a href="http://news.yahoo.com/s/nm/20100415/tv_nm/us_science?utm_source=twitterfeed&amp;utm_medium=twitter&amp;utm_campaign=solomoon"><strong>Reuters</strong></a> reported that he signed a deal with The Science Channel to help produce programming for the network.</p>
<blockquote><p>LOS ANGELES (Hollywood Reporter) –  Video game  designer Will Wright has signed a  development deal with Science Channel to produce programing for the  network.</p>
<p>Wright is co-founder of Maxis (now part of Electronic Arts) and designer of hit game  series &#8220;The Sims.&#8221;  He is charged with creating series and specials for Science that explore  topics including time travel, different worlds and the future. Each  program will have online and interÂactive components and will attempt to  reflect the sensibility of Wright&#8217;s video game work.</p>
<p>&#8220;I want to take the way he engages an audience in gaming and bring that  into a show,&#8221; Science Channel GM Debbie Myers said.</p>
<p>The partnership reflects Myers&#8217; strategy to expand the network&#8217;s  programing from science-based content to shows that explore creativity.  Science recently made headlines by partnering with Steven Spielberg for a  documentary on rebuilding  the World Trade Center site.</p>
<p>Wright&#8217;s most recent game was 2008&#8242;s &#8220;Spore&#8221;; last year, he founded the  entertainment think tank Stupid Fun Club.</p></blockquote>
<p>Via <a href="http://spaceoddity.sgsgames.com/?p=1232"><strong>Space Oddity&#8217;s Spore Blog</strong></a></p>
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		<title>IGN uncovers Will Wright&#8217;s &#8220;stupid&#8221; project &#8211; a television show</title>
		<link>http://www.simprograms.com/14440/ign-uncovers-will-wrights-stupid-project-a-television-show/</link>
		<comments>http://www.simprograms.com/14440/ign-uncovers-will-wrights-stupid-project-a-television-show/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 03:25:23 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=14440</guid>
		<description><![CDATA[Will Wright has been hiding his projects coming from his Stupid Fun Club for quite some time, but IGN was lucky enough to grab an exclusive scoop on what he&#8217;s been up to.  His next project is a television show called &#8216;The Creation Project&#8216;.  Teaming up with producer Albie Hecht, &#8216;The Creation Project&#8216; is a&#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://farm3.static.flickr.com/2174/2288294026_5ea3777682_m.jpg" alt="" width="240" height="160" />Will Wright has been hiding his projects coming from his Stupid Fun Club for quite some time, but <a href="http://tv.ign.com/articles/108/1080030p1.html"><strong>IGN was lucky enough to grab an exclusive scoop </strong></a>on what he&#8217;s been up to.  His next project is a television show called &#8216;<em>The Creation Project</em>&#8216;.  Teaming up with producer Albie Hecht, &#8216;<em>The Creation Project</em>&#8216; is a tv series about the creation of a tv series.  Basically users will be able to submit ideas for stories and then they&#8217;ll get voted on to see which ideas will be turned into a two-half hour episode.</p>
<blockquote><p>In essence, <em>The Creation Project</em> is a TV series about the  creation of a TV series. What we&#8217;ve seen suggests users will submit  story ideas online and via mobile devices. This will lead to the users  than discussing the submissions and voting for their favorite. Finally,  the winning storyline is actually produced and will air as two half hour  episodes.</p>
<p>There appears to be a major online/mobile device component to this  series, including a &#8220;StoryMaker Engine&#8221; Wright has designed that will  allow users to quickly make their own storyboards to accompany their  ideas using pre-existing images or those uploaded by the users  themselves.</p>
<p>We saw suggestions that the series could premiere by the end of the  year, though presumably the online component may begin earlier. Of  course, we should reiterate that this was all in the early stages and  it&#8217;s likely elements of what we saw could be dramatically different by  the time <em>The Creation Project</em> is on the air.</p></blockquote>
<p>I have to be honest here&#8230;this does not sound interesting in the slightest bit.  I&#8217;m not much for reality tv, but it&#8217;s Will so I&#8217;ll give him a chance.</p>
<p>Thanks to <strong>TheSidDog </strong>for the tip!</p>
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		<title>Will Wright&#8217;s current business card</title>
		<link>http://www.simprograms.com/14196/will-wrights-current-business-card/</link>
		<comments>http://www.simprograms.com/14196/will-wrights-current-business-card/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 17:43:55 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=14196</guid>
		<description><![CDATA[Will Wright is loaded with money, and I don&#8217;t mean US currency.  Nope, in fact one of his hobbies is collecting currency from other countries and sometimes using them for ideas to come up with his business cards.  I know this because he gave to me a 2 pieces of currency (real, not made into&#8230;]]></description>
			<content:encoded><![CDATA[<p>Will Wright is loaded with money, and I don&#8217;t mean US currency.  Nope, in fact one of his hobbies is collecting currency from other countries and sometimes using them for ideas to come up with his business cards.  I know this because he gave to me a 2 pieces of currency (real, not made into a business card) from Vietnam and Portugal with his name autographed on it when I met him back in 2004.  I keep them in my wallet at all times for good luck :P</p>
<p>Here are two pics from his current business card from Stupid Fun Club that a developer picked up at the 2010 Games Developer Conference last night.</p>
<p style="text-align: center;"><a title="Share photos on twitter with Twitpic" href="http://twitpic.com/182ygb"><img src="http://twitpic.com/show/thumb/182ygb.jpg" alt="Share photos on twitter with Twitpic" width="250" height="250" /></a> <a title="Share photos on twitter with Twitpic" href="http://twitpic.com/182zs5"><img src="http://twitpic.com/show/thumb/182zs5.jpg" alt="Share photos on twitter with Twitpic" width="250" height="250" /></a></p>
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		<title>Will Wright&#8217;s presentation from Engage! Expo now available to download</title>
		<link>http://www.simprograms.com/13857/will-wrights-presentation-from-engage-expo-now-available-to-download/</link>
		<comments>http://www.simprograms.com/13857/will-wrights-presentation-from-engage-expo-now-available-to-download/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 03:40:01 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13857</guid>
		<description><![CDATA[Missed Will Wright speaking at the Engage! Expo event held last week?  No worries, the official Engage Expo website added his 30MB powerpoint presentation as well as three videos.  Get to watching! Sims.  Serious business.]]></description>
			<content:encoded><![CDATA[<p>Missed Will Wright speaking at the Engage! Expo event held last week?  No worries, the official <a href="http://www.engageexpo.com/ny2010/presentations/"><strong>Engage Expo</strong></a> website added his 30MB powerpoint presentation as well as three videos.  Get to watching!</p>
<p style="text-align: center;"><a href="http://www.engageexpo.com/ny2010/presentations/"><img class="aligncenter" src="http://farm5.static.flickr.com/4058/4390725715_ca2f00617f.jpg" alt="" /></a></p>
<p style="text-align: center;">Sims.  Serious business.</p>
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		<title>Will Wright talks at GLI wrapup; impressions &amp; pics</title>
		<link>http://www.simprograms.com/13716/will-wright-talks-at-gli-wrapup-impressions-pics/</link>
		<comments>http://www.simprograms.com/13716/will-wright-talks-at-gli-wrapup-impressions-pics/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 22:45:57 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13716</guid>
		<description><![CDATA[I&#8217;m kicking myself for missing the live stream of Will Wright&#8217;s presentation at the Games for Learning Institution!  Got the times mixed up and took a nap, ended up sleeping right thru it! :(  I suppose not all is bad, I can catch up reading and viewing the various bits and pieces that made their&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m kicking myself for missing the live stream of Will Wright&#8217;s presentation at the Games for Learning Institution!  Got the times mixed up and took a nap, ended up sleeping right thru it! :(  I suppose not all is bad, I can catch up reading and viewing the various bits and pieces that made their way onto the net about his speech.  Here&#8217;s what I managed to gather so far.  If any visitors here made it to his speech, feel free to drop me a link to your thoughts via the comments and I&#8217;ll add it to this post!</p>
<blockquote><p>The most interesting part of the presentation for me, however, was  how Wright applied these concepts to his own games. He spoke about the  process behind Sim City, how it first seems like a computerized train  set, but after heavy usage, the consumer realizes they aren’t just  playing with a set of possibilities; instead, they are creating worlds  (he compared it to gardening). He designed The Sims to allow people to  succeed or fail. He established that failure is just as much part of  learning as is success. Therefore, he wants his games to have  consequences (if your Sim dies, the people around it realize this and  mourn) instead of just a simple restart that allows you to feel nothing.</p>
<p>The audience that packed Skirball seemed to be Wright’s target  audience: gamers who understood his points and laughed at his jokes  (I’ll admit, some were hilarious). My question is: how can we get this  process out into the public? The Sims is one way of doing that. As  Wright put it, “The Sims showed people that not only boys liked computer  games.” Casual gamers are more interested in games such as The Sims,  where they can control what happens, and the designers allow failure  while giving very basic guidelines. This is why a game like The Sims,  which has a huge following, becomes important and why Wright is as  valuable as he is: he is literally teaching through his games.</p>
<p><a href="http://nyulocal.com/entertainment/2010/02/18/will-wright-preachers-learning-imagination-at-nyu-event/"><strong>NYU Local &#8211; Will Wright preaches learning and imagination at GLI</strong></a></p></blockquote>
<blockquote><p>There were a few technical hiccups prior to the speech, so Wright  offered to answer a few audience questions. When asked about why  educational and serious games are typically lame, he replied that this  is primarily tied to craftsmanship. Serious game developers are going  for the most obvious depictions of real-world crises, but those are  rarely the most fun. For example, he suggested that rather than  controlling a Peace Corps member trying to prevent the spread of a  deadly disease, it might be more fun to put the player in the “shoes” of  the virus.</p>
<p><a href="http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/"><strong>The Rumble Pack &#8211; Notes from Will Wright</strong></a></p></blockquote>
<blockquote><p>Getting ready for Will Wright to take the stage.  He&#8217;s famous for  designing Spore, SimCity, SimAnt, SimEarth, and of course, The Sims  series.  I&#8217;m excited to hear what he says about educational games.  Many  of his titles are considered educational games today, though I don&#8217;t  believe they were originally marketed as such, with the possible  exception of Spore.  It&#8217;s very odd, but things that get classified as  educational games often aren&#8217;t games at all.  Things in that category  usually more closely resemble interactive worksheets than games.   There&#8217;s often only one right answer, and sometimes the game is only  playable if you already know the content it contains.</p>
<p><a href="http://www.tentoed.com/gamedesign/2010/2/17/live-blogging-presentation-by-will-wright-what-makes-games-g.html"><strong>Ten Toed Inc &#8211; Live Blogging from Will Wrights GLI presentation</strong></a></p></blockquote>
<blockquote><p>In a 300-slide presentation to an audience of &#8220;computer-savvy&#8221;  Greenwich Villagers, he advocated using digital games to promote  creativity and education.</p>
<p>In addition, Wright focused on making  his games relative to both the outside world and the individual.</p>
<p>&#8220;The  more personal a game, the more emotional investment is put into it,&#8221; he  said.</p>
<p>Wright&#8217;s ability to preserve the human element in his work  makes him appealing to a wide range of people.</p>
<p>Katya Hott, a  student in NYU&#8217;s Educational Communication and Technology program,  recalls that SimCity was the first digital game she played as well as  her male friends. She was impressed by Wright&#8217;s game analysis and sense  of humor.</p>
<p><a href="http://nyunews.com/news/2010/02/17/18sims/"><strong>NYU News &#8211; Will Wright talks at the Skirball Center</strong></a></p></blockquote>
<blockquote><p>I will not attempt to provide a comprehensive overview of his talk,  here are a few highlights regarding what stood out most to me:</p>
<ul>
<li>Story telling and playing games are crucial activities that support  human learning and development.</li>
<li>Unlike stories told via video or books, games tend to allow people  to explore multiple different possibilities.</li>
<li>Games are currently looked down upon by other media – this is always  the case for emerging media.</li>
<li>Future of media will need to include play, story and branding as  core elements (also described as agency, empathy and identity).</li>
<li>The “magic circle” continues to evolve and expand as new platforms  for gaming, such as mobile, become commonplace.</li>
</ul>
<p><a href="http://itp.nyu.edu/~jt1428/journal/2010/02/will-wright-gaming-and-learning/"><strong>Julio Terra &#8211; Will Wright: Gaming and Learning</strong></a></p></blockquote>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/julioterra/4366715693/sizes/o/"><img src="http://farm5.static.flickr.com/4018/4366715693_553a01018e_m.jpg" alt="" /></a> <a href="http://www.flickr.com/photos/julioterra/4366715443/sizes/o/in/photostream/"><img src="http://farm5.static.flickr.com/4037/4366715443_9e2225b12c_m.jpg" alt="" /></a> <a href="http://www.flickr.com/photos/julioterra/4367461714/sizes/o/in/photostream/"><img src="http://farm5.static.flickr.com/4072/4367461714_9ae68c599f_m.jpg" alt="" /></a> <a href="http://www.flickr.com/photos/julioterra/4367461420/sizes/o/in/photostream/"><img src="http://farm3.static.flickr.com/2705/4367461420_142f6035cd_m.jpg" alt="" /></a> <a href="http://www.flickr.com/photos/julioterra/4367461174/sizes/o/in/photostream/"><img src="http://farm5.static.flickr.com/4015/4367461174_6a1d25c2df_m.jpg" alt="" /></a> <a href="http://www.flickr.com/photos/simprograms/4367776838/sizes/o/"><img src="http://farm3.static.flickr.com/2708/4367776838_ed94e632a6_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367030943/sizes/o/"><img src="http://farm5.static.flickr.com/4042/4367030943_5ff6e52faf_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367776902/sizes/o/"><img src="http://farm5.static.flickr.com/4020/4367776902_b8e138d996_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367031003/sizes/o/"><img src="http://farm5.static.flickr.com/4034/4367031003_2842f7b555_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367031035/sizes/o/"><img src="http://farm5.static.flickr.com/4042/4367031035_740e06d1de_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367031071/sizes/o/"><img src="http://farm5.static.flickr.com/4051/4367031071_829f9d4ea8_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367777024/sizes/o/"><img src="http://farm3.static.flickr.com/2741/4367777024_6d2249fb96_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367031121/sizes/o/"><img src="http://farm5.static.flickr.com/4019/4367031121_b617e309a9_m.jpg" alt="" width="240" height="180" /></a> <a href="http://www.flickr.com/photos/simprograms/4367042447/sizes/o/"><img src="http://farm5.static.flickr.com/4056/4367042447_3eee4df0a9_m.jpg" alt="" width="180" height="180" /></a></p>
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		<title>Kotaku &#8211; Barbie Doll Destroyer Will Wright Visits Engage Expo 2010</title>
		<link>http://www.simprograms.com/13704/kotaku-barbie-doll-destroyer-will-wright-visits-engage-expo-2010/</link>
		<comments>http://www.simprograms.com/13704/kotaku-barbie-doll-destroyer-will-wright-visits-engage-expo-2010/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 01:26:13 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13704</guid>
		<description><![CDATA[Wright told Kotaku after the talk that he hopes he can reveal what his Stupid Fun Club is up to &#8220;soon.&#8221; He was no more specific than that. Pure video gaming, it sounds, is mainly going to be an amusement for him. He said he&#8217;s still avidly playing Advance Wars on his DS, has dabbled&#8230;]]></description>
			<content:encoded><![CDATA[<blockquote><p>Wright told Kotaku after the talk that he hopes he can reveal what  his Stupid Fun Club is up to &#8220;soon.&#8221; He was no more specific than that.  Pure video gaming, it sounds, is mainly going to be an amusement for  him. He said he&#8217;s still avidly playing Advance Wars on his DS, has  dabbled with Dragon Age, gotten sucked into Battlestations Pacific and  likes messing with Scribblenauts (&#8220;I don&#8217;t even focus on the levels. I  just sit there and pick out a cat and a ferret and see what happens. I&#8217;m  just doing all these experiments in my head&#8221;). But the Sims was 10  years ago. Even Spore is now a ways back.</p>
<p>Maybe we should think of Will Wright, fresh off his first Toy Fair,  as an exciting young toy maker now, instead.</p>
<p>But maybe we should have seen him as a toy maker all along. &#8220;I always  thought of Sim City as a digital toy,&#8221; he said during our chat. &#8220;Most  people call it a game, but, really, the rules structure is much looser  than a real game. You can&#8217;t really win or lose in Sim City or The Sims.  You can try for certain goal states and maybe achieve them or not. But I  think my games have always been more like toys than games.&#8221;</p></blockquote>
<p>﻿Everytime Wright speaks and I hear him, he always makes me feel intelligent.  We still don&#8217;t know what he&#8217;s up to, but I&#8217;m sure as hell curious to know what his Stupid Fun Club team has planned.  Will it be the next big thing or just another product that you&#8217;ll find on the ground kicked under the shelves at Walmart?  I did manage to get a chuckle out of the fact that Will blew up a barbie doll by launching it into the sky and also for the fact that he thinks the Roomba vacuums &#8220;doesn&#8217;t vacuum worth shit&#8221; <img src='http://www.simprograms.com/wp-content/plugins/smilies-themer/Silk/emoticon_happy.png' alt='XD' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://kotaku.com/5474124/barbie-doll-destroyer-will-wright-visits-toy-fair-hints-toy-plans"><strong>article here</strong></a></p>
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		<title>Second Thoughts &#8211; Catching up with Will Wright after Engage! Expo 2010</title>
		<link>http://www.simprograms.com/13693/second-thoughts-catching-up-with-will-wright-after-engage-expo-2010/</link>
		<comments>http://www.simprograms.com/13693/second-thoughts-catching-up-with-will-wright-after-engage-expo-2010/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 17:19:38 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13693</guid>
		<description><![CDATA[One lucky blogger was able to catch Will Wright for a few questions after his Engage! Expo 2010 speech.  If you followed The Sims Online back in its prime days, you may be familiar with the name of &#8216;Dyerbrook&#8216; who was the author of Starbucks Sucks.  Will was surprised as he often used the story&#8230;]]></description>
			<content:encoded><![CDATA[<p>One lucky blogger was able to catch Will Wright for a few questions after his Engage! Expo 2010 speech.  If you followed The Sims Online back in its prime days, you may be familiar with the name of &#8216;<em>Dyerbrook</em>&#8216; who was the author of <em>Starbucks Sucks</em>.  Will was surprised as he often used the story for his past presentations.</p>
<p>Anyhow the discussion grew to talks about how evil entered the world of The Sims Online, MMORPGs and even Second Life.  Last, he touched based on what future things we may be seeing coming from his Stupid Fun Club company:</p>
<blockquote><p>I persisted in asking (bloggers are just as persistant as paparazzi)  about why Will left MMORPGs. Would he ever come back? What really made  him leave? And basically, he said that he did plan to come back in some  form, and that his next project, the Stupid Fun Club, about which he  said very little, would involve some of that.</p>
<p>But SFC also  involves, he said later as we trailed him, television, which was more  social than game playing, because people sit around in real life and  watch TV together. (You know, they do a lot of that in SL too).</p></blockquote>
<p style="text-align: center;"><a href="http://secondthoughts.typepad.com/second_thoughts/2010/02/will-wright-i-learned-a-lot-more-from-my-broken-toys.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20typepad/SecondThoughts/second_thoughts%20%28Prokofy%27s%20Second%20Thoughts%29"><strong>check out the whole article here</strong></a></p>
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		<title>Gearlog &#8211; Engage! Expo 2010: Will Wright&#8217;s Keynote</title>
		<link>http://www.simprograms.com/13653/gearlog-engage-expo-2010-will-wrights-keynote/</link>
		<comments>http://www.simprograms.com/13653/gearlog-engage-expo-2010-will-wrights-keynote/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:07:11 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13653</guid>
		<description><![CDATA[I can&#8217;t watch the videos at the moment, but will make a note to do so when time for them allows.  In the meantime, check out some of Will&#8217;s speech from his Engage! Expo presentation. Wright takes what he called &#8220;an evolutionist view of human behavior.&#8221; When humans encounter a new situations, they collect data,&#8230;]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t watch the videos at the moment, but will make a note to do so when time for them allows.  In the meantime, check out some of Will&#8217;s speech from his Engage! Expo presentation.</p>
<blockquote>
<p style="text-align: left;">Wright takes what he called &#8220;an  evolutionist view of human behavior.&#8221; When humans encounter a new situations, they collect data, classify it, employ empathy to try to predict outcomes, and figure out what kinds of action they can take, thus developing hypotheses. But when we&#8217;re young, we have limited experiences, so play and story allow us to enlarge our experiential range. Imagination lets us test possible scenarios, and thus develop metaphors and schema, which lead to world concepts.</p>
<p>Play has seeped into our culture at large, Wright said, pointing to all the devices we surround ourselves with. Along with their other functions, cell phones, cars,  and even gadgets like the Roomba must now also entertain us. We have so  much data coming in without natural filters that information is starting to replace instincts. But we can also use our devices as conduits to provide information: Because of computers and the Web, he said, and the overlap of online communities,  we&#8217;re moving toward a sort of cooperative collective intelligence &#8212; a &#8220;hive mind.&#8221;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/xW5_0-MRXNM" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/xW5_0-MRXNM"></embed></object></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/r0uVjBVwPr4" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/r0uVjBVwPr4"></embed></object></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/zOW89ofrdu8" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/zOW89ofrdu8"></embed></object></p>
<p style="text-align: center;"><a href="http://www.gearlog.com/2010/02/engage_expo_2010_will_wrights.php"><strong>Videos and article from GearLog</strong></a></p>
</blockquote>
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		<title>Tweets &amp; Pics from Will Wright&#8217;s presentation at the 2010 Engage Expo</title>
		<link>http://www.simprograms.com/13632/tweets-pics-from-will-wrights-presentation-at-the-2010-engage-expo/</link>
		<comments>http://www.simprograms.com/13632/tweets-pics-from-will-wrights-presentation-at-the-2010-engage-expo/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 14:19:45 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13632</guid>
		<description><![CDATA[Below are a number of quotes, tweets and pictures from Will Wright&#8217;s speech at 2010 Engage Expo.  Figure&#8217;d I post these for you guys so you can have somewhat of a &#8216;live&#8217; feed. ;)  I&#8217;ll keep it updated constantly until his presentation is over &#8211; so make sure you refresh the page every now and&#8230;]]></description>
			<content:encoded><![CDATA[<p>Below are a number of quotes, tweets and pictures from Will Wright&#8217;s speech at 2010 Engage Expo.  Figure&#8217;d I post these for you guys so you can have somewhat of a &#8216;live&#8217; feed. ;)  I&#8217;ll keep it updated constantly until his presentation is over &#8211; so make sure you refresh the page every now and then!</p>
<p>*Update* think that&#8217;s is a wrap.  Pity that we don&#8217;t get to see/hear what his project is for the Stupid Fun Club, but he always has interesting things to say <img src='http://www.simprograms.com/wp-content/plugins/smilies-themer/Silk/emoticon_smile.png' alt=':)' class='wp-smiley' /> </p>
<ul>
<li><a onclick="pageTracker._trackPageview('/exit/to/liamom');" href="http://twitter.com/liamom">liamom</a> <strong>Will Wright</strong> founder of  Sims at <a title="#engageexpo" href="http://twitter.com/search?q=%23engageexpo">#engageexpo</a> keynote:&#8217;toys can expand our imaginations and change our future&#8217;</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/HopeLab');" href="http://twitter.com/HopeLab">HopeLab</a> <strong>Will Wright</strong>: &#8220;ask not  what toys can do for you, ask what you can do for toys&#8221;</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/MargaretWallace');" href="http://twitter.com/MargaretWallace">MargaretWallace</a> <strong>Will Wright</strong>: toys  that have memory of actual experiences are the future. Also predicts the  will interact with other toys in shared memories.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/360Kid');" href="http://twitter.com/360Kid">360Kid</a> &#8220;everytime computers seem 2  advance &amp; appear 2 display traits of intelligence, we redefine what  intelligence means&#8221; Wright</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/MargaretWallace');" href="http://twitter.com/MargaretWallace">MargaretWallace</a> <strong>Will Wright</strong>:  future of toys &#8211; networked toys, maybe biochemical or nanotechnology.  Toys will be more intelligent.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> Will Wright: play  infusing the world around us, virtual becoming real &#8211; in part via <a title="#AR" href="http://twitter.com/search?q=%23AR">#AR</a>.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wonderlandblog');" href="http://twitter.com/wonderlandblog">wonderlandblog</a> Will Wright: virtual  doesn&#8217;t mean anything to kids anymore. Their virtual is their real, too.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wonderlandblog');" href="http://twitter.com/wonderlandblog">wonderlandblog</a> Will Wright: Jin from  Lost&#8217;s wikipedia entry is longer than Barack Obama&#8217;s.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/jnusser');" href="http://twitter.com/jnusser">jnusser</a> Social interaction today is  getting us closer to hive minds &#8211; will wright</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> <strong>Will Wright</strong>:  computers not so hot for <a title="#AI" href="http://twitter.com/search?q=%23AI">#AI</a>, much better for  harvesting human intelligence.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/chriswandrew');" href="http://twitter.com/chriswandrew">chriswandrew</a> Google works because they  harvest human intelligence &#8211; <strong>will wright</strong></li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wonderlandblog');" href="http://twitter.com/wonderlandblog">wonderlandblog</a> <strong>Will Wright</strong>: Check  out the McMaster-Carr catalog. It&#8217;s the catalog of robot parts.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/jgatza');" href="http://twitter.com/jgatza">jgatza</a> subversive play goes around the  rules&#8230;note: Barbie&#8217;s flight suit is not blast resistant &#8211; <strong>Will  Wright</strong></li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> Hot Wheels are particle  accelerators for little kids. <strong>Will Wright</strong></li>
<li><a onclick="pageTracker._trackPageview('/exit/to/HopeLab');" href="http://twitter.com/HopeLab">HopeLab</a> <strong>Will Wright</strong> &#8211; funny,  frank, insightful, explains more data not always helpful, eg do rearview  cameras really improve your parking?</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> <strong>Will Wright</strong>: most  of our intelligence is pre-conscious, telling us few things to tune into  out of vast stream of data our senses take in.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/360Kid');" href="http://twitter.com/360Kid">360Kid</a> &#8220;When I was growing up, I  played with models. I love models.&#8221; &#8211; <strong>Will Wright</strong></li>
<li><a onclick="pageTracker._trackPageview('/exit/to/HopeLab');" href="http://twitter.com/HopeLab">HopeLab</a> <strong>Will Wright</strong>: games as  metaphor &#8211; Sims = dollhouse &#8211; makes sense!</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/jgatza');" href="http://twitter.com/jgatza">jgatza</a> Play builds imagination. Games  Test imagination. &#8211; <strong>Will Wright</strong></li>
<li><a onclick="pageTracker._trackPageview('/exit/to/HopeLab');" href="http://twitter.com/HopeLab">HopeLab</a> <strong>Will Wright</strong>: play/games  powerful life tools to teach categorization, causality, behavior &#8211; from  animals to humans</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> Will Wright: Moore&#8217;s Law  impacting toy industry along with everything else.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/360Kid');" href="http://twitter.com/360Kid">360Kid</a> <strong>Will Wright</strong> was a big  fan of all things space, James Bond, chemistry sets and Martel&#8217;s  VertiBird</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/wallacelinden');" href="http://twitter.com/wallacelinden">wallacelinden</a> <strong>Will Wright</strong>: I  spend most of my money on <a title="#Amazon" href="http://twitter.com/search?q=%23Amazon">#Amazon</a> and  #McMaster-Carr &#8212; buying robot parts and other mechanisms.</li>
<li><a onclick="pageTracker._trackPageview('/exit/to/jgatza');" href="http://twitter.com/jgatza">jgatza</a> &#8220;I&#8217;m not an expert, but an  articulate consumer&#8221; &#8211; <strong>Will Wright</strong></li>
</ul>
<p style="text-align: center;"><a title="Share photos on twitter with Twitpic" href="http://twitpic.com/13l5tn"><img src="http://twitpic.com/show/thumb/13l5tn.jpg" alt="Share photos on twitter with Twitpic" width="150" height="150" /></a></p>
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		<title>Will Wright&#8217;s presentation at the Engage! Expo 2010 Toy Fair</title>
		<link>http://www.simprograms.com/13627/will-wrights-presentation-at-the-engage-expo-2010-toy-fair/</link>
		<comments>http://www.simprograms.com/13627/will-wrights-presentation-at-the-engage-expo-2010-toy-fair/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 14:03:36 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=13627</guid>
		<description><![CDATA[Today is a pretty big day &#8211; the Engage Expo 2010 Toy Fair event has kicked off, starting with a presentation by Will Wright himself on the evolution of entertainment!  Here&#8217;s the official PR below, I&#8217;ll be updating with content throughout the day of his event as soon as it is made available!  Will Wright,&#8230;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://farm3.static.flickr.com/2793/4361848533_46835a6155_o.jpg" alt="" /></p>
<p>Today is a pretty big day &#8211; the <a href="http://www.engageexpo.com/ny2010/index.html"><strong>Engage Expo 2010 Toy Fair</strong></a> event has kicked off, starting with a presentation by Will Wright himself on the evolution of entertainment!  Here&#8217;s the official PR below, I&#8217;ll be updating with content throughout the day of his event as soon as it is made available!  <img src='http://www.simprograms.com/wp-content/plugins/smilies-themer/Silk/emoticon_grin.png' alt=':D' class='wp-smiley' /> </p>
<blockquote><p>Will Wright,  		interpreter of social landscapes and human nature, toy enthusiast,  		promoter of play, and renowned creator of the world&#8217;s top-selling  		computer game of all time, celebrates his first ever visit to Engage!  		and Toy Fair with an opening day Engage! keynote.</p>
<p>Will&#8217;s presentation, &#8220;The Evolution of Entertainment, A Toy&#8217;s Place&#8221;  		will look at toys, play, and the product development process from a  new  		perspective.</p>
<p>&#8220;In some sense, what I&#8217;m really looking at is the evolution of the  		entertainment industry,&#8221; Will has said of his new outlook.</p>
<p>Through his SimCity, The Sims, and Spore game  franchises created at  		Electronic Arts, Will created over $1 billion dollars of value for the   		game industry. As founder and chief executive of a new independent  		studio, Stupid Fun Club &#8212; with toy designs among Will&#8217;s primary focus   		&#8211; can he do the same for toys?</p></blockquote>
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		<title>HAR 2009 &#8211; Don Hopkins talks on Micropolis</title>
		<link>http://www.simprograms.com/11941/har-2009-don-hopkins-talks-on-micropolis/</link>
		<comments>http://www.simprograms.com/11941/har-2009-don-hopkins-talks-on-micropolis/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 17:23:17 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[SimCity Series]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=11941</guid>
		<description><![CDATA[Things you should know before watching the video: Don Hopkins worked with Will Wright and the original Sims, creating The Sims Transmogrifier, the famous object-creation tool. He persuaded EA into releasing the original SimCity as an open source project, but could not gain the rights of using the actual name, thus labeling it &#8216;Micropolis&#8217; He&#8230;]]></description>
			<content:encoded><![CDATA[<p>Things you should know before watching the video:</p>
<ul>
<li>Don Hopkins worked with Will Wright and the original Sims, creating The Sims Transmogrifier, the famous object-creation tool.</li>
<li>He persuaded EA into releasing the original SimCity as an open source project, but could not gain the rights of using the actual name, thus labeling it &#8216;Micropolis&#8217;</li>
<li>He just recently was invited by Will Wright to join the Stupid Fun Club, so you&#8217;ll be hearing more from him in the future (welcome back, Don)</li>
<li>His presentation starts at 7:19 seconds in (the first video), then jumps to the second video</li>
</ul>
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		<title>GamesBeat &#8211; interview with Will Wright about &#8216;Stupid Fun Club&#8217;</title>
		<link>http://www.simprograms.com/10316/gamesbeat-interview-with-will-wright-about-stupid-fun-club/</link>
		<comments>http://www.simprograms.com/10316/gamesbeat-interview-with-will-wright-about-stupid-fun-club/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 14:21:22 +0000</pubDate>
		<dc:creator>Judhudson</dc:creator>
				<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.simprograms.com/?p=10316</guid>
		<description><![CDATA[Finally good to hear from Will Wright after a few months of silence!  News broke out this past week that Will is currently working on a toy for (or what I believe to be) his first Stupid Fun Club project.  5 hints were dropped with no more explanation&#8230; What kind of toy could it be,&#8230;]]></description>
			<content:encoded><![CDATA[<p>Finally good to hear from Will Wright after a few months of silence!  News broke out this past week that Will is currently working on a toy for (or what I believe to be) his first Stupid Fun Club project.  <a href="http://www.simprograms.com/will-wrights-first-stupid-fun-club-project-after-spore-its-a-toy/"><strong>5 hints were dropped</strong></a> with no more explanation&#8230; What kind of toy could it be, I have no idea!</p>
<p>We&#8217;re still left in mystery wondering what it could be from a brand new interview published by <a href="http://games.venturebeat.com/2009/10/07/interview-with-will-wright-on-his-entertainment-startup-the-stupid-fun-club/"><strong>Gamesbeat</strong></a> today&#8230;But regardless, Will did mention many other things &#8211; while this is his first project he&#8217;s announced, there are a total of 3 that are still being worked on&#8230;</p>
<blockquote><p><img class="alignright" src="http://farm4.static.flickr.com/3439/3805120735_3872c0f593_m.jpg" alt="" width="240" height="180" /><strong>VB: How big are you guys getting at Stupid Fun Club?</strong><strong>WW:</strong> We are very small and will stay small. We are 12 people right now. I don’t ever want it to go above 30. We looking to partners to help develop games. We want to be more of an early design shop, doing research and development.</p>
<p><strong>VB: What are some examples of things you like now that point in this direction of a new kind of entertainment? I’ve mentioned Webkinz. What appeals to you?</strong></p>
<p><strong>WW: </strong>It’s interesting to look at media. I have my Tivo at home. I have my Amazon account. I download video on demand. At the same time, there are all of these huge interesting web communities forming around traditional properties. I am interested in the online communities around popular TV shows. The stuff the participants are doing are very extraordinary. The community around The Lost show on TV is one of my favorites. It’s awe inspiring.</p>
<p><strong>VB: How many projects will you do?</strong><strong>WW: </strong>Right now we have three we are pursuing three pretty aggressively. We might get up to four or five. I want to stay pretty focused. We have a lot of ideas that we want to do. But it’s just three now.</p></blockquote>
<p style="text-align: center;"><a href="http://games.venturebeat.com/2009/10/07/interview-with-will-wright-on-his-entertainment-startup-the-stupid-fun-club/"><strong>check out the full interview with Will Wright at GamesBeat</strong></a></p>
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