Will Wright

Happy 52nd Birthday Will Wright!!!

Today makes 52 years since Will Wright was born. We at SimPrograms wish him a very happy birthday. Will, YOU ROCK!!!

An Interview With Will Wright on HiveMind

Reuters with Will Wright on HiveMind, his controversial (can we call it controversial?) upcoming project. A true bandwagoner everybody is becoming these days.

Q: What did you learn from past games like “The Sims” and “Spore” that you applied to “HiveMind”?

A: “Those games were in some sense exploring the idea of becoming more personal and involving the player in a very creative role. In ‘The Sims’ people were crafting doppelgangers of their real life, their friends, their house, and then they experimented with things. ‘Spore’ was a more fantastical environment that offered higher-level creative tools. Both of those games showed me that when something is personal to a player, they’re willing to invest in the experience. And the more emotionally attached they get, the more they want to share it with their friends and family.”

Q: Where did the idea for “HiveMind” come from?

A: “I’ve had a couple of experiences where I realized that I’m surrounded by opportunities in life that I’m not aware of. Every now and then I trip over one of these experiences — like a classic car show I happened upon in a Burbank Shoney’s parking lot. I realized that we could build a system — if we had a situational awareness about you, about who you are, where you are, what time of day it is, how much money is in your pocket, what’s the weather like, what your interests are, etc. — that could make your life much more interesting.

Q: How would a game experience work?

A: “If we had that much situational awareness about you and at the same time we were building this very high-level map of the world, and I don’t just mean where Starbuck’s is, but all sorts of things like historical footnotes and people you might want to meet. I started thinking about games that we can build that would allow us to triangulate you in that space and build that deep situational awareness. There will be all types of games, but the key will be focusing the experiences, including multiplayer, within the real world and away from the fictional world that games currently invest in.”

Q: What are the personal privacy challenges that exist with creating a game around players’ personal data?

A: “That’s something that obviously they would opt in for, so it’s not like you’d be stealing the info. They would want to play the game. It’s the same thing with the ARGs that are out there. We need to get the players on our side. Every time we gather some data about them, we need to reflect it back to an experience that got much better so they understand. Once we get them on board, hopefully they’re very forthcoming and they get more involved in terms of how they’re feeling and what they’re doing. The system can actually be used by them and benefit them with the more accurate data it collects.”

Q: Will “HiveMind” expand beyond gaming to include television?

A: “We’re finding television to be amazingly synergistic in some ways with this idea. We did do one television show, ‘Bar Karma’, that ran for a season on Current TV last year. It used crowd sourcing and the community we built came up with everything from the concept and storylines every week to helping cast the show with real actors.”

Q: Will you be pushing this type of interactivity with your new TV projects?

A: “‘Bar Karma’ was an interesting hybrid between crowd sourcing and professional television, but we learned a lot about how you get communities involved in creative activities. That will definitely feed into ‘HiveMind’ because there is going to be a very strong community component to this. I think crowd sourcing is one of the most interesting tools in our arsenal now as a designer.”

Q: The fact that new TVs offer Internet connectivity should help with this endeavor, right?

A: “It’s kind of remarkable. I’ve set up a couple of PCs and a few TVs over the last couple of years. Buying a new television and setting it up is far more complicated now than buying a computer and setting it up.”

Link (I didn’t want to leave anything out.)

Again kudos to iSims for the titbit. And… discuss!

HiveMind and Will Wright — The Sims Online Reprise

Some disclaimers:

  • Not in-game footage.
  • ‘Existentialism’ is not an upcoming EP. It is simply NMA (the video creator)’s way of poking fun at what Will is trying to add to his games.
  • Now that we have the interview most of these lines come from (above this post), everything should be much clearer. So check that right after, or first.

Will Wright is at it again with something called ‘HiveMind’. Wait watch the video first…

I know what your thinking. But not to worry, I can assure you this isn’t actual in game footage. In fact, it is simply NMA’s way of telling news stories — by putting them in their fun animation form and adding narration, such narration you can find reiterated below for those hard of hearing or youtube:

Will Wright is the designer behind successful life simulation game The Sims. Wright’s next creation, HiveMind, aims to take the player into the real world.

Wright describes HiveMind as a group of cross-platform, cross-media online applications. It is designed to turn everyday life into an interactive gaming experience.

This is done by tapping into personal information from social media networking sources such as Facebook and Twitter and layering this with information about a person’s physical surroundings.

The result is an alternative reality game. HiveMind will learn your wishes and map these to the people and world around you. Wright calls this “situational awareness.”

He got the idea when stumbling upon a car show he hadn’t known about. Wright says HiveMind can make real life richer by allowing players to serendipitously discover new opportunities and experiences.

“I started thinking about games that we can build that would allow us to triangulate you in that space and build that deep situational awareness,” says Wright. “There will be all types of games, but the key will be focusing the experiences, including multi-player, within the real world and away from the fictional world that games currently invest in.”

This jolly good video found by the news ends of iSims. Have fun discussing this…

BAFTA Interviews Will Wright!

So exciting! See a sample of the video below and then click the link to see the full 30 + minute video on their site.

Continue

IGN – Will Wright’s 3 Fav Games of 2011

There’s also other game developers listed as well, but the only one that matters is Will. :D

1. Civilization Revolution (iPad)

2. Osmos (iPad)

3. Blueprint (iPhone)

Continue to see why…

Thanks to SimFan101 for the tip!

More About Will Wright and HiveMind

Awesome Will, what has happened to you?

Learning to love the ‘HiveMind’
“HiveMind” players may end up choosing from a whole suite of gaming apps to customize their real-life gaming experience. Such games or gaming apps would then share what they learned about the player so that “HiveMind” can build up a more complete picture of the person’s likes, dislikes and desires. Collecting such data will require complete openness that lets the players know what is being monitored, Wright said. But he sees ways for the data collection to be part of the entertainment experience, or to make it social by involving friends or family.

“All the technology is there, so it really comes down to psychology and design,” Wright said.

Continue…

Thanks to Ricon Del Simmer for the tip!

IGN and Will Wright + HiveMind

Oh how I dunno whether to loathe Social Games or not… they’re just so BAM! addicting. Yeah right!

How will this experience differ from alternate reality games (ARGs) that we’ve seen in the past, which blur the real world with augmented reality and other interactivity?

Even ARGs are basically these fictitious tournaments that you go on, although you do them out in the world and they’re often GPS located or whatever. But behind those games there’s a story that you’re role playing out. That’s certainly at an intersection of what I’m talking about. But the core of what I’m talking about is more focused on your actual life. How do we gamify that?

Do you envision HiveMind to be both mobile and console-based?

I’m actually thinking about this as a hybrid. Part of that would be mobile, but I think there are still a lot of opportunities on the gaming side. As we’re trying to triangulate somebody in their space and build this high dimensional map on the more session-based activities at home, whether that is Facebook or a browser or whatever; I look at this as a multiplatform ambition discipline.

Continue!

Will Wright’s next project: HiveMind

HiveMind is a game, and it’s also the name of a new Berkeley, Calif.-based startup Wright is unveiling today in an exclusive interview with VentureBeat.

The idea is a new evolution in gaming that Wright calls “personal gaming.” It is a game that can customize itself for the individual player, taking into account aspects of player’s real-life situation as elements of the game.

It’s not an easy concept to understand, particularly because Wright isn’t describing the game in detail yet.

“Rather than craft a game like FarmVille for players to learn and play, we learn about you and your routines and incorporate that into a form of game play,” Wright said.

He noted, for instance, that there may be 50 different dimensions to a person that could be learned through data collection. Some of those dimensions could be location-based, like where you are, where your friends are, and how much money is in your wallet. It may sound like a creepy invasion of your privacy for game to know that about you, but Wright wants to emphasize the entertainment value of sharing and why people will probably share that information gladly.

So Will Wright has moved on from Bar Karma (which I don’t think we’ll be seeing a second season, sadly…onto a new project – HiveMind.  Reading the lengthy article from VentureBeat, I’d have to say I wish Will the best of luck, but I don’t think I’m going to take part of it.  I don’t like the idea of playing around with my personal info.  Sure, I do share my info occasional on Facebook – but I don’t use any of it when it comes to gaming…especially gaming on Facebook.

I really wish he’d come back to EA and take control over the Sims franchise as well as SimCity.  He’d rather move on to new things, but honestly I wish he would have stuck with what he is known for – the father of simulation.

InFocus: Will Wright

2 weeks back, we posted Will Wright’s comments on remembering the Oakland-Berkeley Firestorm back in 1991.  InFocus caught up with him to share his memories on video which you can watch below.

link here

Will Wright Joins Linden Labs Board of Directors

Well this is a very interesting turn of events: Will Wright, “game god” creator of the groundbreaking Sims franchise, along with Spore and SimCity, recently joined the Board of Linden Lab, developer of Second Life. His name and stellar biography is now on the company’s site. This isn’t a totally surprising turn of events: Rod Humble, who became Linden’s CEO this year, is a longtime veteran of Electronic Arts, home to Wright’s first game studio, Maxis, and led development on The Sims 3, the latest addition to a franchise that’s sold 140 million copies since launching in 2000. What’s this mean for the future of Second Life? Too soon to tell — I hope to interview Wright about it soon — but I suspect this means a continued move to make Second Life more engaging and mass market, like The Sims, while still fostering diverse user-generated content, like The Sims. I spoke with Wright in 2002 about his original vision for The Sims Online, which ultimately wasn’t realized in the actual game, but here’s what he told me then: “I think another approach to [MMOs] is that you give the players that canvas,” Wright says, “and let the players create the back story and the theme and whatever, and you focus on being innovative through the [game] mechanisms.” Second Life has come closer to that vision, though so far hasn’t been able to do so while reaching critical mass. But now Wright himself will have a hand in taking the vision into SL’s next generation. Whatever happens, I will say this: Will Wright joining the board of Linden Lab is the most hopeful sign for Second Life’s future that I have seen in the last couple years.

When he got the position and what he’s going to do with it is a dashed bit uncertain. When it is, we’ll be sure to cover it with a blanket and bring it to our place for an interview. In addition: I’m surprised there isn’t a press release anywhere. There must be some kind of conspiracy ؟

Links: http://dwellonit.taterunino.net/2011/10/25/video-game-designer-and-maxis-co-founder-will-wright-now-a-linden-lab-director/

http://modemworld.wordpress.com/2011/10/26/spooky-will-wright-joins-the-ll-board/

http://nwn.blogs.com/nwn/2011/10/will-wright-joins-the-board-of-linden-lab.html (Text Source) http://nwn.blogs.com/nwn/2011/10/will-wright-working-on-second-life.html (New Link)

Edit:

  1. Because of the rush to post and my inner critic I choose to pick the above article as the story’s narration in lieu of me, who couldn’t have said it better than the above article did—or any of the other articles listed in the links for that matter.
  2. I’m expecting to add more edits as the story progresses, if it does.
  3. Apparently, Will’s been on board for about a month now. 
  4. Peter Grey (of Linden Labs) releases the following official announcement: ‘We are thrilled to have a leader and pioneer of creative gaming and user-generated content join the Board of Linden Lab. His experience and insight will be incredibly valuable as we look to make the creativity that makes Second Life special today more easily and widely available.’