Will Wright
Will Wright donates paperworks to ICHEG
Sep 29th
Will Wright is in a giving mood as he donated 9 huge paper notebooks filled with notes on some of his most important games – The Sims, Spore, SimCity and SimCopter to the International Center for the History of Electronic Games. It has to be fascinating to be able to check out his works of art – even if they are just sketches. Read the full press release below. Hey Will, if you have any more works, care to donate them to me?
ROCHESTER, New York—Will Wright, creator of The Sims, co-founder of the game development company Maxis (now part of Electronic Arts), and universally acknowledged as one of the most important computer game designers of all time, has donated a collection of his personal papers to the International Center for the History of Electronic Games in Rochester, New York.
Nine graph paper notebooks filled with drawings; small, precise, hand-written notations; and inventive doodles will allow researchers to follow the creative process of some of Wright’s most important games—The Sims (2000), SimCopter (1996), SimCity 2000 (1993) and Spore (2008). The materials show how Wright brainstormed ideas for the games and conceptualized their play mechanics. They also feature notes about business matters, as well as outlines for public presentations that reveal his philosophies and methods of game design.
“Games do not spring out of the minds of game designers full grown, like Athena from the head of Zeus,” says ICHEG director Jon-Paul Dyson. “These papers document the creative process behind some of the most important games of our time. They have transformed our society, and we are pleased to preserve this record of how Wright created them.”
Says Wright, “I’m proud to help support the International Center for the History of Electronic Games. They are preserving an important part of our culture that is frequently overlooked by society yet has a fundamental influence on who we are. I know of no other institution that is covering this topic as comprehensively as they are.”
Considered the master of the “God game” genre of video games, Wright distinguished himself by focusing his games on everyday worlds and ordinary life as opposed to games of fantasy, myth, and violence. He came to the world’s attention in 1989 with the creation of SimCity, which allows the user to create and manage a modern city, and went on in 2000 to create The Sims, a virtual dollhouse in which players care for a family in a suburban environment. In an interview in the New Yorker, Wright said, “It occurred to me that most books and movies tend to be about realistic situations. Why shouldn’t games be?” Wright’s most current creation, Spore, released in 2008, can take players from a one-celled planetary organism all the way up the evolutionary chain to intergalactic traveler conquering other worlds.
Some of the Will Wright materials will be on view at eGameRevolution, an original, highly interactive exhibit on the history of electronic games produced by ICHEG in partnership with the National Museum of Play® and scheduled to open at the museum in Rochester, New York, on November 20, 2010. The 5,000-square-foot exhibit will follow the history of video games from pioneer Ralph Baer’s first Brown Box games to today’s high tech Xbox 360. Guests will be invited to enter a recreated, old-fashioned video arcade featuring more than two dozen operating historic video games or visit one of several emulator stations around the gallery and challenge themselves to more than 40 classic and contemporary PC and console games.
The International Center for the History of Electronic Games collects, studies, and interprets video and other electronic games and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. ICHEG holds the largest and most comprehensive public collection of video and other electronic games and game-related historical materials in the United States and one of the largest in the world. ICHEG’s collection includes more than 22,500 electronic games, platforms, and related materials that illustrate how the games have been conceived, developed, sold, and used. These materials include packaging, advertising, publications, electronic game inspired consumer products, literary and popular inspirations of electronic game imagery, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on people’s lives. Learn more at www.icheg.org.
Will Wright’s TV show shooting its pilot this week
Aug 20th
I’ve been one of the early invites for Will Wright’s ‘The Creation Project’ when he launched his first Stupid Fun Club project this past spring. Sadly, I could not keep up and decided it would be best to remove myself from the group. I had my doubts that it’ll do well, and honestly, still kind of do. But it’s Will Wright – I wish him the best of luck on his work and I hope he can prove me wrong!
Anyhow, Joystiq picked up on the fact that the pilot episode of his new TV project has begun filming this past week. It’s storyline was contributed by many users from the group and will be an on-going series on CurrentTV. According to ExhibitSims, this new television show of Will’s is called “The Man, The Myth, The Legend”. Here are a few screens…
Scott Steinberg’s Game Theory: Episode 2
Aug 10th
Will Wright among many others from the video game industry makes an appearance in Scott Steinberg’s Game Theory second episode. Info below:
As revenues continue to flatline and studios disintegrate, gaming insiders are being forced to accept reality: Nothing has changed. Forget what you see in the headlines – here, the field’s biggest names reveal just how big the changes rocking the business are, and what it really takes to survive. Can we evolve in time?
PC Authority – Top 10 geek entertainment franchises
Jun 20th
Have to love top 10 lists…except when they screw it up! Credit is given for the fact that I agree with the majority of their choices…But I think Will Wright should rank higher and Doctor Who should be swapped out with Star Trek for the number one spot. Sorry Will, but I have to pick the Tardis over you :P Here’s what PC Authority had to say about our beloved (4th placed) Will Wright on their Top 10 geek entertainment franchises list:
Iain Thomson: I like the fact that Wright is on the list because most of his input has been towards making computer games something for building things up rather than tearing them down.
Wright was the creator of SimCity and its future generations, games that really focussed on building good things. It’s an easy jibe, but a true one, that most computer games are built around the concept of “If it moves, shoot it. If it doesn’t, shoot it until it does.” Wright’s work took that focussed energy and moving it to building things – first cities and then people.
Wright’s attempt to tie his entire history of computer games into the Spore release was understandable but looks like a hubris-inspired mistake. We wait to see what comes out of him next.
Shaun Nichols: I grew up in that uncomfortable era when companies were pushing educational software to schools, but they hadn’t yet figured out that ‘educational’ didn’t have to mean ‘boring.’ Other than the occasional Ted Nugent buffalo hunting trip in Oregon Trail, the most entertaining thing we did with educational games was poke stuff in the disk drive until it started making funny sounds.
Then when I was in 3rd grade or so, a friend showed me Sim City. As with any great game, we played it for hours without even realising we were learning anything. Needless to say, my mother was more than a bit surprised when I came home and asked her about zoning laws and power grids.
Even more impressive is that nearly 20 years later, it’s still fun to fire up an emulator and replay SimCity and other Will Wright games. That is the hallmark of a great game; easy enough for young children to learn and deep enough for adults to still enjoy. Wright is the master at that.
Will Wright talks ‘Sims’ on Morgan Freeman’s ‘Through the Wormhole’ show
Jun 11th
I’d never thought I would be writing about both Morgan Freeman and Will Wright in the same article, but here I am. If you watch The Science Channel, they’ve launched a new show called ‘Through the Wormhole‘ with none other than Morgan Freeman narrating it. The first episode deals with the topic ‘Is there a Creator‘ and guess who managed to have a segment on the matter? Check out Will Wright’s appearance in the show below (here’s hoping YouTube won’t take these down).
Part 4 – 3:00 minute mark
Will Wright’s presentation from Augmented Reality Event 2010
Jun 7th
Will Wright once again has been spotted out in the wild, giving a presentation at the Augmented Reality 2010 Event. Good way to kill 30 minutes is to listen to this genius (and of course, get lost while doing so) :P
Will Wright’s keynote from GameTech2010
May 7th
I’ve covered a few articles from Will Wright’s speech at the Defense GameTech 2010 Users Conference in the past few months, but a video has surfaced with the whole presentation thanks to GoNintendo.
IndustryGamers – Will Wright on The Sims’ Legacy, Wii, Natal and More
Apr 20th
IG: Last time I spoke to you, you had clarified how, even though you’re no longer with EA, you still have a consulting agreement with them to meet with them regularly to assist with any ideas for The Sims or Spore. Do you have any updates on your input into those franchises? Are you still regularly meeting with them and helping them shape the future of those franchises?
WW: Yeah, they’re just down the street, so I see these people all the time. I’m not sure of the things that they’re working on, what’s been announced or not, so I have to be careful what I talk about there.
IG: Well, I guess more generally speaking, what would you like to see happen with those franchises? What ideas or new things are percolating in your mind for The Sims or for Spore that you’d like to have implemented as part of the game design?
WW: Well, those are the kinds of things I talk to them about. [laughs] But I think that what they’ve done with The Sims 3, they’ve really done a good job of managing that franchise in terms of how they expand it, how they’ve catered to what the people have been wanting without ruining the core experience. I think each franchise has its own community, its own territory that they’ve staked out and they’re all exploratory in some sense. You’re always wanting to try things where you think the fans might want to go, but maybe you’re not quite sure and sometimes you might do that with a new version and sometimes you might do that with an expansion pack, or maybe a lighter, online experience that leverages off of that franchise. I think every franchise is very different in terms of where you go with it strategically, but again, I’m not quite sure what they would like me to say about that because I’m not quite sure what they’ve publicly announced or not.




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