MySims Agents

Donna Bennett – Art from The Sims 3 & MySims Agents

More concept art spotted by SimCookieDonna Bennett has been working on Sim games for awhile.  Over on her portfolio you can find a few images of Sims 3 buildings as well as environment shots from MySims Agents.  Have a look!

http://farm6.static.flickr.com/5175/5510541923_a3df150bfd.jpg

Sims 3 – Police Station

http://farm6.static.flickr.com/5054/5510542855_9f55470457.jpg

MySims Agents – Dr. F’s lab

BreathingART – Concept art from MySims Agents

Dentface passed along to me a link to one of the artists that worked on concept art for MySims Agents.  You can check out the works of one Chaivat Charles Suwannaporn (really?) on their portfolio site, BreathingART.

http://farm6.static.flickr.com/5015/5510449555_115e059ebc.jpg

few more pieces of art here!

Concept art from MySims Agents and MySims SkyHeroes

Some fairly old MySims concept art used for MySims Agents and MySims SkyHeroes was uncovered thanks to Dentface.  The artist, Ben Seto, has more concept art on his portfolio website – including storyboard concepts for MySims Agents.  Seeing these images makes me think what’s in store for the next MySims game in the series.

mysims_flyers mysims_agents_CAS mysims_agents_NPC copy

MySims Agents 2 (canceled) boss details on Morgan

Dentface, from MySims Wiki has shared with me a few more tidbits on the canceled sequel to MySims Agents.  Posted yesterday, a number of concept art sketches were shared depicting the character ‘Morgan’ as a number of monsters.

http://farm5.static.flickr.com/4147/5176468819_cb8719c9ae.jpg

http://farm5.static.flickr.com/4132/5177071916_48df4c37a7.jpg

Turns out the game was scratched in Fall of 2009 (same time MySims Agents was released as it is typical for studios to plan sequels when the first game is wrapping up) and that Morgan was the final boss of the game that could take on different forms like a Lamia, Black Widow, Wraith and a Tentacled Siren.  Her human side gave subtle hints of what her creature form would be.

I’m curious to know what the storyline on this would be and whether it would involve Morcubus.  Nightmare crown?  I dunno, details about the storyline or other characters cannot be disclosed at this time.

4/12/10 – Amazon’s Deal of the Day: MySims Agents

I can’t speak for the DS version, but I played through and beat the Wii version of MySims Agents and had a blast!  Picking this up for $15 is well worth it.  Better hurry, this Amazon Deal of the Day is only for today!

BayCHI – Easier Said Than Done: One Critic’s Painful Transition to Interface Design

Last night, Jeff Green gave a special presentation at The San Francisco Bay Area Chapter of ACM SIGCHI in which he dicussed his time spent on SimAnimals Africa and MySims Agents.  He spent 15 years in the journalism field before jumping over and spending ’1 year of hell’ before jumping back out and becoming a writer and podcast editor for EA.  I was digging around on Twitter and found someone live blogging the event.  It’s not that interesting, but I enjoy Jeff’s humor so I’d figure I’d go ahead and post it.  Keep in mind that some of these tweets may not make any sense as…well the person was tweeting live.

Second #BayCHI talk: “Easier Said Than Done: One Critic’s Painful Transition to Interface Design” Jeff Green, EA

Green: critics vs. artists (by Spinal Tap)

Green: http://www.youtube.com/watch?v=-ruDdcd8G-g

Green: … those who can’t teach PE review video games for a living

Green: Spent 15 years as a critic. Wanted to move on.

Green: “rotting rat in a shoebox for $20″ review

Green: “Game design is easy” search YouTube for Westwood College for game design

Green: Designed SimAnimals, MySims Agents

Green: lessons learned:

Green: Wii has unique problems: hard when game actions don’t correspond to input device actions

Green: had to find things to do justify being on the wii, but not feel contrived

Green: kids not paitent when devices don’t work reliably

Green: button controls serve as a good backup when other input modalities fail

Green: hard to deal with controller and still have a good user experience

Green: plumbob: a design accident

Green: plumbob started as placeholder art. needed to identify player, mood visually Wanted to use smiley face. Weren’t ready in time

Green: execs loved it!

Green: spent a long time designing interactions around actions and objects

Green: never told players what blue plumbob meant; assumed players would figure it out

Green: how to design interaction with other characters? Tried many plumbob solutions.

Green: Adopted exclamation point as icon. (Stolen from WoW) despite being inconsistent with rest of design.

Green: players got exclamation, didn’t get blue plumbob

Green: SimsAfrica: teaching kids to pet and feed lions.

Green: characters have motives; player needs to take care of them.

Green: how to get kids to understand motives?

Green: icons hard to understand.

Green: focus testing puzzle example didn’t produce consistent results.

Green: hard to motivate complex tasks without any instructions on the screen

Green: feedback of actions in another puzzle proved effective at guiding interaction without explicit instructions

Green: press doesn’t know and doesn’t care (and shouldn’t care) about the amount of effort goes into interaction design.

Green: things that affect experience, cost, people were often arbitrary, based on interpersonal relations of design teams

Green: hard to agree on what makes a good game

Green: not thinking about the greater good (of the team) often lead to failure

Green: technical opinion vs. manager’s priorities

Green: advice: think of the consumer frist, ALWAYS.

Green: if they have to “figure it out” you failed

Green: just because you did it, doesn’t mean it’s good

Green: just because it’s good, doesn’t mean a critic has to care. (That’s what you’re momma is for)

Green: manuals were written well before design was completed.

Amazon’s DOTD (2/1/2010) – MySims Agents Wii & DS

I still need to pick up the DS version of MySims Agents and $15 sounds like a steal!   Hurry, as it’s only for today!

Amazon – Cyber Monday 2009 Deals

Want to get World Adventures for very cheap?  Shop at Amazon, they have the expansion on sale for $24.99!  While you are there, search around for other great gaming deals – but you need to act fast as it’s only for today, Cyber Monday!

The Sims 3 The Sims 3The Sims 3: World Adventures Expansion PackMySims AgentsSpore HeroMySims AgentsSpore Hero Arena

  • The Sims 3 Collectors Edition – $45
  • The Sims 3 Standard – $30
  • The Sims 3 World Adventures – $25
  • MySims Agents Wii – $38
  • Spore Hero Wii – $38
  • MySims Agents DS – $24
  • Spore Hero Arena DS – $24

Link here

Gaming Angels – MySims Agents Wii review

Overall, the story is very entertaining. I love the MySims world and I’m so happy that Agents included many improvements from Kingdom. I love some of the new mechanics and the fixed camera. I think the use of the F-Space Manipulator to move things works really well. MySims Agents has a great comic book look and never lets go of the undercover detective theme throughout the game. My two complaints are that some of the mini-games are really too difficult, and that it is not easy to continually send out your teams to finish all the side cases. I finished the game but then was told to finish the side quests, none of which I can assign to myself! So I end up just waiting around as they turn in quests. Talk about boring!

I pretty much have to agree with everything Gaming Angels had to say.  I did not enjoy having to complete the side quests in order to see the true ending, and once you beat the main game there isn’t anything else to do, thus you’ll have to wait around until your dispatch team finishes their missions!  And the actual ending…well leaves you wanting more.

Gaming Angels – MySims Agents Wii reviewed

LTTP: MySims Agents Wii impressions

I have so many games I need to catch up on that I’m falling behind, hence the ‘Late To The Party‘ tag.  I have just finished up the Wii version of MySims Agents and would like to share my impressions with you.  Instead of rambling on in many paragraphs about my opinions on the game, I’ll just keep it simple and list the highlights and a few faults I found:

What I enjoyed:

  • The character designs were well thought out – especially the dogs.  I always cracked a smile when you try to converse with a canine friend.  Best of all the game will allow you to recruit them as an agent!

  • The humor and ‘hidden’ connections to another game.  You can catch a Zelda reference (It’s dangerous to go alone, take this!) and The Sims references within the game.  There may be others, but these two I picked up right away.  Also, the personality of some of the characters cracks me up:  Dereck is a dumb jerk, the antics between Ol’ Gabby and Barney, and Yuki’s weird obsession of biting peoples faces off.
  • The fact that you don’t essentially ‘build’ anything.  The original (I’ve yet to play MySims Kingdom yet) MySims game was all about constructing.  Thankfully this game went another direction and in my opinion worked out quite well.  You’re still able to ‘build’ rooms in the headquarter by dropping items, but that’s pretty much it.   Does it take away the whole meaning about Sims?  I can’t say to be honest.  Constructing houses never seemed to fit in the MySims series, I think it’s more focused on the actual characters.

  • The many missions and it’s value in time.  When I play games, I try to explore every nook and cranny…This game is worth the money in my opinion as it took me about 12 hours of playtime to finish.
  • The ‘Hacking’, ‘Repair’ & ‘Unlocking’ mini-games.  Who knew hacking could be as easy as tracing a line through a series of tunnels?  Same goes with picking locks!

What I didn’t like:

  • The loading of the character’s appearance and costumes – the clothing has their own sections – street clothes, agent clothes, costumes, etc.  Each section requires an estimated 5 seconds of loading screen.  They should of focused more on this section of the game.  If I’m switching clothing, it doesn’t need to require loading for each section.  I got the point where I no longer wanted to change outfits.

  • The constant back-pacing.  Yes, it is required but it feels dull – possibly due to no action.  You just run from point A to point B for the most part.
  • The molecule mini-game.  Boy do I suck at science.  They were pretty simple at first, but near the end they started to suck my time away trying to figure them out!  The other mini-games were a breeze!
  • The extra dispatch missions.  For most players, this should be in the ‘enjoyment’ section.  However, I did not play any of these during my regular missions.  In order to view the game’s proper ending, it requires you to complete all of the dispatch missions.  These things will take a long time, and once you complete the game you pretty much have nothing else to do.  I’d highly recommend you to complete as many of these as possible during the main game.

I have to be honest here…Is this game worth the $50 price tag?  Eh, length wise, you do get your moneys worth out of it.  But story-wise…well it was kind of lacking.  The game’s true ending – after you beat the dispatch missions – leave you going that’s it?  It felt empty and for the most part, felt unresolved… I was disappointed in the fact that possibly one of the most interesting characters – Morcubus – was hardly given any time throughout the game.  Hopefully if a sequel is made, it’ll focus more on his character.