SimAnimals Africa
GamesRadar – SimAnimals Africa DS review
Jan 15th
You’ll love
- Massively cute style
- Tons of fauna facts
- New multiplayer options
You’ll hate
- Not a whole lot else new
- Not very exciting
- Probably won’t hypnotize kids for long
C3 Reviews – SimAnimals Africa Wii
Jan 12th
A portion of the review by C3:
The animals themselves are rather adorable, ranging from the default zebra to furious rhinos, speedy gazelles and snappy, snappy crocodiles. Whilst the selection is fairly varied they all handle in similar ways; think puppy or kitten wearing a giraffe costume. SimAnimals: Africa didn?t need to be all correct to the laws of nature, yet there really needed to be more variety in the animals’ behaviours as an incentive to keep playing through. That said, they each have a distinctive move ? elephants can water your plants and produce more fruit, whilst zebras can kick things about ? but it?s still a very shallow affair.
Chron Entertainment – SimAnimals Africa review
Dec 2nd
The repetitive nature of the game play is a problem. Although there are 8 animals (the DS version apparently has 13), all the animals are effectively the same. Furthermore each of them acts like a dog. You make friends with animals by petting them (Lets ponder for a second the educational value of teaching Texan youths to “pet” digital crocodiles). All the animals have the same personalities and demeanor and react the same way to petting – for example did you know that Hippos twitch their hind legs when you scratch their sides? Educational.
Guardian.co.uk – SimAnimals review for Wii
Nov 25th
The immediate impressions of the game are actually quite impressive – the presentation is spot on, with evocative African music and pleasing cartoony graphics. The tutorial system too is effective – within five minutes you’ll have easily grasped the fundamentals.
SpawnKill – SimAnimals Africa Wii review
Nov 21st
Unfortunately, the Wii edition looks nothing like you’d expect from the machine. In all honesty, I’d liken the graphics to Nintendo 64 fare at best. Some animals have been rendered fantastically, and others should never have seen the light of day. Landscapes are bright and detailed, but this game could have looked much better. Hopefully that polish was put toward making the game better overall, and I believe it was. However, on the flip side, the soundtrack is absolutely well-done. Every animal sounds very much true-to-life, and you can even download the soundtrack on EA’s website should you become enamored with it during gameplay.
Picked up 6 new Wii games last night with SimAnimals Africa being one of them. Now I have…about 10 Wii games to play and 5-6 I have to review! Looking forward to playing SimAnimals Africa when I get the chance.
Black Friday 2009 deals
Nov 16th
Are you excited for Black Friday? I’m not…the fact of dealing with an insane mob of people rushing in to stores trampling over people should be outlawed in my opinion. Instead, I think I might participate online – or just wait until Cyber Monday to see what deals strike. Anyhow, if you’re one of the people who are brave – or crazy – enough to venture out on Friday, November 27… there are a number of good video game deals you can pick up for the gamers in your family.
- 11/19/09 – Added Military PX/BX deals
- 11/18/09 – Added deals from GameCrazy
- 11/16/09 – Compiled list

EA/Maxis Games
- Best Buy – MySims Kingdom Wii – $9.99
- GameStop – The Sims 3 World Adventures – $29.95
- K-Mart – Spore Hero Wii – $29.99
- K-Mart – MySims Kingdom Wii – $14.99
- Target – SimAnimals Africa Wii – $27
- Toys R Us – Spore Hero Wii – $24.99
- Toys R Us – MySims Kingdom DS – $9.99
- Toys R Us – MySims Party Wii – $9.99
- Walmart – The Sims 3 PC – $25
If you are interested in other gaming deals, you can find them after the jump (courtesy of CAG )! Keep checking back for more deals from other retailers!
BlogCritic – SimAnimals Africa Wii review
Nov 15th
A brief snippet from BlogCritics review about SimAnimals Africa for the Nintendo Wii:
The game has a strong concept, and with the neat African theme it really should have been better. However, the problem is that it all gets boring very fast. Even though it is not exceptionally long, one will be tired of the game before reaching the end. I finished it in only a few hours, and after the millionth time petting the zebras until they liked me, it was, simply put, boring. Everything is repetitious, especially the mini-games because there are really only two of them: a ring toss and a drum jumping game. Both are entertaining the first few times, but not after that. Perhaps if each animal had their own special mini-game it could have been spaced out better. There are only eight species too which is a real problem, especially considering the rich world of Africa they had to explore. In SimAnimals there were almost too many animals, but at least that never got very boring.
Gear Diary – SimAnimals Africa Wii & DS reviewed
Nov 15th
While I cannot say for sure what EA’s design goals for SimAnimals Africa were, I know what I have experienced in terms of differences from the original: on the good side the game is much better looking, and the controls and camera are much smoother. However, they have failed to take away the tedium, and while the DS version was much better in the original, they have toned down the DS experience so that now neither version is very good.
The core game play remains the same – you are playing a ‘god game’ where you control a small chunk of Africa that contains a variety of environments suitable for containing a wide range of native African animals. Your larger goal is to keep all of the regions under your control happy; and to do that you need to keep the animals in each region happy; and to do that you need to dive into each area and work on the balance between different animals and make sure the right plants are there in adequate quantities and so on. Sounds like loads to do, right? Sadly it fails to live up to the promise.
Game Guys Review: SimAnimals Africa for the Nintendo Wii
Nov 9th
The game (as with the original SimAnimals) has one even bigger glaring issue: it’s a dull game. SimAnimals Africa is broken down into two play modes. The first of which is a sort-of “hand of god” mode where you the player can navigate through the quasi-sandbox that makes up each play area and select animals, place rainwater, and shake the heck out of a few trees (oh how fun). The other mode allows you to take control of an animal once it’s become one of your best friends (how cruel). When in control of an animal you can play one animal-specific minigame, wander around the land to befriend and/or mate or hunt and kill other animals in the area. While those last two might sound fairly entertaining (especially the last one), they are deceivingly so.
IGN – SimAnimals Africa Wii reviewed
Nov 8th
SimAnimals Africa has the groundwork for a good wildlife game, but there’s not enough here. There are too few animals, and just not enough actually gameplay make the title compelling. Everything works fine, save for some camera issues, but besides shaking your Wii Remote as fast as you can, or playing ring toss on a giraffe, there’s not a lot to do.
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