(iPhone) SimCity

EAmobile – Simcity Price Reduced to $2.99

EA (in an attempt to get people to purchase a game not by Maxis) has yet again lowered the price on Simcity (for the iPhone) to a staggering $2.99.  You can purchase this almost free Simcity iPhone Game at the App Store

Thanks to InfiniteSims for the tip!

EA Mobile – 70% off with sizzling savings on iPhone/iPod Touch games

The Sims 3 World Adventures and The Sims 3 are $4.99, Spore Creatures, Spore Origins and SimCity are $1.99.  Good savings for those who’ve yet to own the games!

PC Mags’ opinion: 10 Great Apps for the iPad

The more I keep looking at Apple’s solution to a tablet, the iPad, the louder the voice in my head keeps saying “buy me”.  I mean, yes, technically I can come up with $499 for one of them… but I don’t need one.  I like shiny new gadgets though, so the temptation is going to be quite hard to resist.  Plus I know if I do buy one, it’ll go on sale the week later with a new model right around the corner for a cheaper price.  That’s how my life works when I buy things.

Anyways, enough rambling.  PC Mag shares their opinion about 10 iPhone apps that they believe will work out well with the iPad.  It’s no surprise that The Sims 3 and SimCity made the list.  I always hated trying to lay down roads in the iPhone version of SimCity…so it gave me a chuckle.

9) The Sims 3 – If you’ve been looking to walk your Sim around with more precision and take in more details in this very successful adaptation, the iPad will be a good option.

10) SimCity – The iPhone version of SimCity only had one glaring problem—the screen was a tad small to really do everything you wanted to do, especially if you had big fingers. The iPad’s screen will probably do the game justice. Now you can build your city with the peace of mind that you’ll be able to build roads precisely when that massive fire breaks out.

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Apple’s iPad soaks in EA Games & more

That’s the only iPad joke you’re going to get from me.  Unless you’ve been living under a rock for the past few hours, the biggest topic of the day is Apple’s new iPhone XL iPad, their revolutionary tablet designed for media and entertainment in mind.  By looking at the various photos and information, I cannot see a justified reason why this really exists.  It looks beautiful and I do kind of see myself wanting one…I just don’t have a reason good enough to warrant owning it.  Have to say that the prices aren’t that bad… $499 for the 16GB, $599 for 32GB and $699 for 64GB.  3G models are an additional $130.

Now let’s get to the important part – gaming.  EA stepped up and introduced a new ‘Need for Speed’ game, which for only 2 weeks, looks quite nice.  No Sims/Spore related games were discussed but they did mention that the games from the iPod Touch will work with the iPad – the resolution may be distorted a little bit but other then that things are dandy.  Apparently companies can update their games to make them compatible with the iPad, so that will solve that problem.  Kotaku gave it a test drive and reports that games that use menus (like The Sims 3) or that uses the tilting movement (Spore Origins) plays very nicely:

The games that were successful were ones that relied simply on touching and tilting, not a complex combination of both. PopCap’s gem matching casual hit Bejeweled 2 was, unsurprisingly, easy to play with its simple taps and small swipes. Super Monkey Ball, admittedly not the easiest game to control via accelerometer anyway, worked as well as it does on the iPhone platform.

I was less successful with Tetris, which I played with the iPad resting flat on a table, tapping and swiping tetrominoes down screen. The iPad’s rounded posterior reduced some of the reliability of touchscreen control

Need For Speed: Shift was one of the more positive control experiences, as it relies only on tilting and braking with a touchscreen press. EA’s other offering, The Sims 3, was also completely playable, relying less on twitch gameplay and more on menu based controls to play.

The biggest downfall in my opinion with the iPad is the fact that after 2+ years, Apple has yet to give a damn about supporting flash on the phone.  Hello!  What about Hulu?  Flash based websites?  You know how pathetic it looks for not getting around to supporting it?  If a $299 netbook can do it then so can you, Steve Jobs.

Eh, guess I’ll wait a few years until they are on the 4G setup and slap on a camera for video conferencing.  In the meantime I’ll stick with my iPad Nano aka the iPhone.

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EA working alongside with Apple with their new ‘Tablet’

It’s no secret that EA is one of the developers who are behind Apple helping them to provide software for their upcoming Tablet, but it is a surprise that nobody knows for sure what they are working on.  It could be a port of The Sims, SimCity -even Spore…we just have to wait until January 27th when Apple will hold their press conference!   If I had to bank money, my guess is that EA will be showing off a Tetris demonstration.  What do you think?

I’ll keep you up-to-date on any announcements regarding the press conference.  Thanks to SimOperations for bringing this news forth.

EAmobile – EA’s 50% off Games Feast Sale

Stuff yourself with the latest EA Games for your mobile devices – EAmobile has slashed their games half off until Nov. 29.  You can snatch Spore Origins for $.99, SimCity for $2.99 and The Sims 3 for $4.99.  If you’ve yet to of purchased these games, you can’t go wrong with these prices!

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SimCity for iPhone and iPod Touch – now $2.99

$3.00…What a steal!  If you yet to pick up SimCity for the iPhone, now is the time because it is being sold for $2.99 at the iTunes store!  It may be a little slow on 3G phones, but if you own the new 3GS phone, you should be pleased :)

GamesRadar – 33 iPhone games for REAL gamers

Own an iPhone or iPod Touch and need to fill it up with games?  Before you open up iTunes, drop by GamesRadar to check out 33 iPhone games for REAL gamers, a list in which they list the must buys, the caution buy and the duds!

Both Spore Origins and SimCity are on the list – with Origins ranked as a must buy and SimCity as a caution purchase due to un-stability.

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The app? SimCity

Based on? The long-running simulation series, first masterminded by Will Wright in the 1980s. Build your perfect town with roads, businesses, parks and museums… or utterly destroy the mini metropolis with fires, floods, earthquakes and alien invasions.

Worth the download? Hard to say. The essence of the SimCity experience has been faithfully translated to the phone, impressive considering how much information and how many menus are necessary to play. Unfortunately, the app is prone to crashing for a lot of users. EA dropped the price by half recently, but still, it’s a risk. ($5)

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The app? Spore Origins

Based on? Will Wright’s natural evolution as a game developer. He put us in charge of cities, families, planets and ant farms. The next step had to be giving us God-like power over the development and advancement of entire species and civilizations.

Worth the download? Yes! For a casual, beginner-friendly adaptation of the Spore experience, this app is unexpectedly wonderful. Mind, it’s been drastically reduced… you now worry only about a single cell creature in a small petri dish. Tilting your little fella to feed on other spores is addictive, however, and customizing his body for greater offense and defense provides fantastic replay value. You can even pattern your spore with photos stored on your iPhone. Super nifty and, at the current price, highly recommended. ($5)

Full list at GamesRadar

GDC 2009: EA Mobile’s Mike Pagano Wages War on chubby fingers

Gamasutra has an article with EA Mobile’s Mike Pagano speaking about developing games for the iPhone.  He speaks on the fact that the game’s created on Apple’s products are not ports, but built from the ground up.  He also goes on about the development time with the games – Spore Origins took 4 months while SimCity took 92 days.

Adapting to the iPhone extends beyond UI and control, and affects game design and length. “When we’re looking at mobile games, we see them as shorter experiences,” Pagno continued. “We like to take that and expand on it. Spore Origins [for other mobile devices] was originally a two-hour game, and we took it to a five-hour game for the iPhone.”

Pagano also revealed the relatively quick development times for his three iPhone projects – Spore Origins was completed in four months, plus one month of QA. Yahtzee! Adventures took an estimated three months, and SimCity, he said, took “I think 92 days, from start to finish.”

“That was very fast. We were very tired. Method Solutions did a fantastic job on that.”

Another important factor when deciding to adapt a game to the iPhone, Pagano said, was the availability of high-res assets. “We had to redesign a lot of the assets on SimCity because it was built for an older PC,” said Pagano. The original SimCity was, of course, a low-resolution sprite-based game – high resolution assets were not available for the port, so a lot of time was spent generating new art.

Gamasutra – GDC 09′ EA’s Mike Pagano Wages War on Fat Fingers

So there ARE cheats for SimCity iPhone – new cheat “Nerdz Rule”

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Looks as if EA were kind enough to drop in easter eggs for SimCity iPhone.   Two cheats have been discovered and they pay dedication to the original SimCity 3000.  Shake your iPhone to bring up the cheatbox and then enter the following:

“Nerdz Rule” – Unknown at this time

i am weak” – Will allow you to build at no cost

pay tribute to your king” – will give you all of the rewards buildings.

The others have been tested, but so far only these two work.

Source:  VentureBeat