Spore Series
Darkspore Patch 5.3.0.113 Update
Jul 20th
A small update for Darkspore. List of fixes below, provided by MaxisKyle from the official Darkspore forums:
General
- The Parts store is now Open!
- Fix for damage values that included pet damage in their damage calculation increasing every time you moused over their tooltips
- Fix for missing party UI after reconnecting to a game
- Curse of Weakness: halved the base weakness and vulnerability inflicted
NPC
- Animus and Reparatron will no longer attempt to resurrect drones
- Carrion Shambler will no longer consume drones
- Fix for Raythoid always showing up in Invasion/Apocalypse
- Slightly reduced Bursting Scarab movement speed (Apocalypse).
- Reduced Annihilation Mechanoid base speed slightly and reduced the rocket stun time
Darkspore Patch 5.3.0.109 Notes
Jul 6th
A new Darkspore patch can now be downloaded. Check below for a list of changes:
General
- Added a parts store in the inventory that will refresh periodically with new random items of all rarities purchasable with DNA. Players can use their DNA rewards from PvP or DNA picked up in PvE to improve their equipment here. Note: Parts store is currently empty, but we’ll be adding items in soon.
- Fix for being unable to use your basic attack after interrupting your basic attack with an ability.
- Fix crash that would rarely occur when moving catalysts around.
- Catalysts and other buffs that increase Strength, Dexterity or Mind will now allow you to exceed the stat caps of secondary stats like Dodge, Resist, and Critical Rating.
- Darkspore Operatives will no longer lock down the last remaining player.
- The debuff from Decelerators now correctly says Slowed instead of Snared.
- /tanzen will now allow your heroes to dance in the German client.
- Patcher now displays the correct number of files to be checked.
- Optimized the file validation system.
- The Spiky and Spiky Aura affixes will no longer deal extra damage based on elite status or the presence of the Deadly affix. The returned damage will just be a flat 20%/30%/40% of the damage taken, based on the current mode.
Hero General
- Proximity Mine now benefits from +% Area Effect Damage loot.
- Soul Link now properly refreshes its duration if used when the buff is already active.
Char
- Added a sound effect to Fiery Eruption.
Savage
- Brutal Assault now correctly benefits from +% Physical Damage loot instead of +% Energy Damage.
Seraph-XS
- Attractor Bomb now benefits from +% Area Effect Damage loot.
Titan
- Absorption Shield now has better scaling during overdrive.
Tork
- Toxic Spores tooltip now correctly updates its damage with +% Bio Damage loot.
Darkspore Hero Spotlight – Orion
Jul 3rd
It’s been a while since we had one of these – below you can catch an Alienware exclusive of the Hero Spotlight for Orion
6/24/11 – Upcoming Darkspore patch preview
Jun 27th
What new fixes/features will be in store for the next update of Darkspore? MaxisKyle shares with us what they are over at the official Darkspore forum. No word yet when the patch will be released, but I’m sure it’s near.
General
- Added a parts store in the inventory that will refresh periodically with new random items of all rarities purchasable with DNA. Players can use their DNA rewards from PvP or DNA picked up in PvE to improve their equipment here.
- Fix for being unable to use your basic attack after interrupting your basic attack with an ability.
- Fix crash that would rarely occur when moving catalysts around.
- Catalysts and other buffs that increase Strength, Dexterity or Mind will now allow you to exceed the stat caps of secondary stats like Dodge, Resist, and Critical Rating.
- Darkspore Operatives will no longer lock down the last remaining player.
- The debuff from Decelerators now correctly says Slowed instead of Snared.
- /tanzen will now allow your heroes to dance in the German client.
- Patcher now displays the correct number of files to be checked.
- Optimized the file validation system.
- The Spiky and Spiky Aura affixes will no longer deal extra damage based on elite status or the presence of the Deadly affix. The returned damage will just be a flat 20%/30%/40% of the damage taken, based on the current mode.
Hero General
- Proximity Mine now benefits from +% Area Effect Damage loot.
- Soul Link now properly refreshes its duration if used when the buff is already active.
Char
- Added a sound effect to Fiery Eruption.
Savage
- Brutal Assault now correctly benefits from +% Physical Damage loot instead of +% Energy Damage.
Seraph-XS
- Attractor Bomb now benefits from +% Area Effect Damage loot.
Titan
- Absorption Shield now has better scaling during overdrive.
Tork
- Toxic Spores tooltip now correctly updates its damage with +% Bio Damage loot.
Darkspore Demo now on Steam (and save 40% off game)
Jun 16th
Have you been questioning whether Darkspore is a game for you? Missed out on all of the beta demos? Well, you are in luck – Maxis has released a demo available on Steam where you can try before you buy! Not only that, but Steam is running a 40% sale making the game $30. Go download/purchase the game here.
Darkspore Patch 5.3.0.103 Notes
Jun 16th
A new patch has appeared, do you wish to battle? YES | NO
General
- Teleporter teleporting back to incorrect locations fixed.
- /dance is now enabled! There are 25 unique dances, and each hero variant will perform a different one.
- Fixed the positioning of buffs and catalysts at large resolutions.
- Fix for unintentionally initiating a vote kick when opening a party member’s profile.
- Cryos stalagmites and Infinity factory lights are no longer targetable and don’t count towards the destructible objective.
- Pets now share their owner’s movement speed buffs.
- Reduced the damage radius for Cryos lava geysers.
- The self-resurrection buff that can be stolen from Pouncing Stalkers now has a name and description.
- There is now an 80% cap on a hero’s or Darkspore’s chance to dodge or resist an attack, after all stats/passives/buffs/catalysts/affixes are taken into account.
- Endless play mode: enemy damage scaling is reduced but enemy health scaling is increased.
- The experience bonus for playing with multiple players in the group has been significantly increased.
- Power capsules now only replenish 10% power for each hero, down from 15%.
- Increased the overall capsule drop rate.
- Final horde waves accompanying Captains are now ~50% smaller.
- Added combat text when your hero is afflicted with control removing status effects – terrified, stunned, suppressed, slow, rooted, and taunted.
Items
- Weapons can now drop with the Spite, Disdain and Contempt suffixes (crit/crit damage %).
- Weapons will no longer drop with the Durability, Persistence, and Virality suffixes (+ AoE duration %) or the Expansion, Augmentation or Manipulations suffixes (+ AoE radius %). Both of those stats will still appear on special items.
- Weapons can now drop with the Potency, Swiftness, Alacrity and Precision (attack speed) suffixes.
- Added new models for weapons found in Apocalypse, with one version for in-level drops and one version for special items.
- Attack speed items now provide slightly less attack speed. In some cases, they’ve gained other stats to compensate.
- Suffixes like Benevolence now have more Pet Health % and less of their other stat.
- Suffixes like Expansion now have more AoE Radius % and less of their other stat.
PVP
- You can now matchmake into 2v2 matches without a party.
- Completing a 2v2 match will now grant DNA rewards (with the exception of custom games).
- Matchmaking has been disabled for 1v1 matches. You can still play 1v1 through custom games.
- Reworked the PvP scaling formulas. Items are now scaled individually (as if they had been found on 6-4) regardless of the other items equipped on the hero.
- Adjusted PvP camera so that players can see a roughly equal distance in all directions.
- Pets in PvP now have team circles.
- Arena radar no longer shows enemies.
- Increased arena hero boundaries so that heroes won’t bunch up as closely.
- Arena global cooldown now 1 second up from 0.5 seconds.
- Heroes now receive a flat 1500 health boost in PvP, instead of a multiplier.
- Power in PvP now correctly regenerates to 50% of maximum for inactive heroes.
NPC
- Mutation agents will be interrupted from mutating Darkspore when they die.
- Fixed a bug where the Spiky elite affix wasn’t scaling properly based on difficulty mode.
- Acid Shell enemies are now immune to debuffs, knockbacks, and pulls while in their shells.
- Grappling Pulsars will no longer try to pull the player from outside of their range.
- Fixed a bug where Grappling Pulsars could move while attempting to pull the hero.
- Reduced the damage of Grappling Pulsars slightly.
- Grappling Pulsars can’t attack quite as often in Invasion and Apocalypse.
- Reduced the projectile speed of the Grappling Pulsar pull beams.
- Fixed a bug where Nashira’s Shadow Lob was traveling too quickly when the player was close to her.
- Reduced the damage and health bonus for elite lieutenants.
- Reduced the attack range of Fragbots.
- Reduced the damage of Undermind’s burn debuff in Invasion and Apocalypse.
- Reduced Spiky damage return percentages to 20/40/60%.
- Fire thorns no longer return a percentage of the damage dealt, but instead just deal a flat amount of damage for each melee attack received. (Regular thorns is still percentage based.)
- Reduced the health bonus for elite minions.
- Reduced enemy damage scaling at all threat levels.
- Increased enemy health scaling slightly in Apocalypse mode.
Heroes
General
- Lifeforce Siphon will no longer return health if the enemy does not take damage.
- Increased the base movement speed of some player pets.
- Variants no longer have separate cooldowns for their squad abilities when using multiple variants of the same hero in a squad.
- Added text to the tooltips of pet abilities to clarify that their stats are based on the stats of their owner, and also to clarify that some pets get an increased benefit from a certain stat.
- Increased ability damage scaling (they now deal 100% more damage for every 20 points of the hero’s primary stat rather than every 25 points).
- Hero weapon damage scaling has been reduced.
- Fixed a bug where heroes were able to move while using Strangling Briars or Celestial Comet.
- Fixed a bug where using Temporal Siphon or Sporogenesis wouldn’t break stealth.
- The damage of Darkspore DoTs that have been swapped by Syndrome Shift and Darkspore projectiles that have been bounced by Repulsion Sphere will now be properly increased by the hero’s primary stat.
- Stacking multiple Time Bubbles no longer stops enemies and projectiles completely.
Andromeda
- Reduced the effective radius of Gravity Storm to match it up more closely with the visual effect.
- Enemies will now be immune to Gravity Storm for a period of time after the third application.
Blitz
- Plasma Wreath provides a 100% boost to Resist Rating in PvE again, but still only 50% in PvP.
Char
- Replaced Plasma Spray with Fiery Eruption, a targeted area effect ability that deals heavy upfront damage and then further damage over time in the area, as well as reducing healing for affected enemies.
- Elemental Guardian will now correctly despawn when the buff that controls him expires.
- Elemental Guardian now correctly costs half power to enrage the pet after it is summoned.
- Elemental Guardian will now work correctly if used just after the current pet dies.
- Elemental Guardian now gets bonus Resist Rating instead of bonus Crit Rating.
- Added new text for the buff that shows up when you have a Elemental Guardian.
Jinx
- Multiple applications of Curse of Weakness no longer stack (they just refresh the duration instead).
Krel
- Passive now works as described and stuns all struck targets, not just the first damaged.
- Passive counter now syncs with the stun correctly.
Magnos
- Resonance now benefits from buffs to Dodge and Resist, such as Blitz’s Plasma Wreath.
- Resonance’s tooltip now shows the calculated damage boost given your current Dodge and Resist ratings.
Maldri
- Unpredictability provides a 100% boost to Dodge Rating again.
Meditron
- Fix for Meditron sometimes dying after stealing the grow buff of Protoplasms.
Orion
- Star Blaster will no longer attempt to shoot from further away than its maximum range.
- Increased the power cost and cooldown of Chrono Flux.
- Chrono Flux now reduces cooldowns by 33%, down from 50%.
- Chrono Flux damage has been increased significantly.
Revenant
- Multiple applications of Crippling Shot no longer stack (they just refresh the duration instead).
Sage
- Tree of Life explosion now heals Sage and his allies even if you switch.
Savage
- Increased the health of Savage Ally.
- Savage’s pet ability now correctly costs half power to enrage the pet after it is summoned.
- Increased the minimum damage of Savage weapons.
Seraph
- Removed some text from the Attractor Bomb tooltip that erroneously stated that it only has 30 health.
SRS-42
- Flak Cannon now correctly deals physical damage instead of energy.
Titan
- Increased Titan’s base attack speed.
- Increased the effectiveness of Absorption Shield in PvE.
Tork
- Weapons now display the total damage dealt by the poison rather than the per tick damage.
- Re-wrote the Toxic Spores description to more accurately describe how it works.
- Increased the effective size of the pools spawned by Toxic Spores to better line up with the visuals.
- Fixed a bug where Tork Gamma and Tork Delta displayed incorrect damage for Toxic Spores when no weapon was equipped.
- Pools from Toxic Spores now fade out instead of instantly disappearing.
- Toxic Spores no longer poisons allies after switching.
- Enemies will now be immune to sleep for a period of time after the third application of Sleeping Cloud.
Zrin
- Increased the damage of Plasma Column in PvE
Gamestop’s Dads & Grads Sale – Save $20 on select games
Jun 16th
In order to celebrate father’s day (holy crap its this weekend…thank god I have some spare tools to *regift*) as well as the recent graduation for young adults, GameStop is having a sale where you can save $20 on select EA games. Among the titles are Darkspore ($30), The Sims 3 Deluxe ($30) and The Sims 3 3DS ($20).
Once again, special thanks goes out to SimsVIP for the link!
Darkspore’s Dance Compilation
Jun 16th
I suppose this is an effective way to advertise their game, lol. Looks like the folks over at Maxis are having a little fun during their time working on patches
6/9/11 – Darkspore Patch Preview
Jun 9th
No idea when this patch is coming, but Maxis posted a preview of what will be corrected in their next patch for Darkspore:
General
- Teleporter teleporting back to incorrect locations fixed.
- /dance is now enabled! There are 25 unique dances, and each hero variant will perform a different one.
- Fixed the positioning of buffs and catalysts at large resolutions.
- Fix for unintentionally initiating a vote kick when opening a party member’s profile.
- Cryos stalagmites and Infinity factory lights are no longer targetable and don’t count towards the destructible objective.
- Pets now share their owner’s movement speed buffs.
- Reduced the damage radius for Cryos lava geysers.
- The self-resurrection buff that can be stolen from Pouncing Stalkers now has a name and description.
- There is now an 80% cap on a hero’s or Darkspore’s chance to dodge or resist an attack, after all stats/passives/buffs/catalysts/affixes are taken into account.
- Endless play mode: enemy damage scaling is reduced but enemy health scaling is increased.
- The experience bonus for playing with multiple players in the group has been significantly increased.
- Power capsules now only replenish 10% power for each hero, down from 15%.
- Increased the overall capsule drop rate.
- Final horde waves accompanying Captains are now ~50% smaller.
- Added combat text when your hero is afflicted with control removing status effects – terrified, stunned, suppressed, slow, rooted, and taunted.
Items
- Weapons can now drop with the Spite, Disdain and Contempt suffixes (crit/crit damage %).
- Weapons will no longer drop with the Durability, Persistence, and Virality suffixes (+ AoE duration %) or the Expansion, Augmentation or Manipulations suffixes (+ AoE radius %). Both of those stats will still appear on special items.
- Weapons can now drop with the Potency, Swiftness, Alacrity and Precision (attack speed) suffixes.
- Added new models for weapons found in Apocalypse, with one version for in-level drops and one version for special items.
- Attack speed items now provide slightly less attack speed. In some cases, they’ve gained other stats to compensate.
- Suffixes like Benevolence now have more Pet Health % and less of their other stat.
- Suffixes like Expansion now have more AoE Radius % and less of their other stat.
PVP
- You can now matchmake into 2v2 matches without a party.
- Matchmaking has been disabled for 1v1 matches. You can still play 1v1 through custom games.
- Reworked the PvP scaling formulas. Items are now scaled individually (as if they had been found on 6-4) regardless of the other items equipped on the hero.
- Adjusted PvP camera so that players can see a roughly equal distance in all directions.
- Pets in PvP now have team circles.
- Arena radar no longer shows enemies.
- Increased arena hero boundaries so that heroes won’t bunch up as closely.
- Arena global cooldown now 1 second up from 0.5 seconds.
- Heroes now receive a flat 1500 health boost in PvP, instead of a multiplier.
- Power in PvP now correctly regenerates to 50% of maximum for inactive heroes.
NPC
- Mutation agents will be interrupted from mutating Darkspore when they die.
- Fixed a bug where the Spiky elite affix wasn’t scaling properly based on difficulty mode.
- Acid Shell enemies are now immune to debuffs, knockbacks, and pulls while in their shells.
- Grappling Pulsars will no longer try to pull the player from outside of their range.
- Fixed a bug where Grappling Pulsars could move while attempting to pull the hero.
- Reduced the damage of Grappling Pulsars slightly.
- Grappling Pulsars can’t attack quite as often in Invasion and Apocalypse.
- Reduced the projectile speed of the Grappling Pulsar pull beams.
- Fixed a bug where Nashira’s Shadow Lob was traveling too quickly when the player was close to her.
- Reduced the damage and health bonus for elite lieutenants.
- Reduced the attack range of Fragbots.
- Reduced the damage of Undermind’s burn debuff in Invasion and Apocalypse.
- Reduced Spiky damage return percentages to 20/40/60%.
- Fire thorns no longer return a percentage of the damage dealt, but instead just deal a flat amount of damage for each melee attack received. (Regular thorns is still percentage based.)
- Reduced the health bonus for elite minions.
- Reduced enemy damage scaling at all threat levels.
- Increased enemy health scaling slightly in Apocalypse mode.
Hero General
- Lifeforce Siphon will no longer return health if the enemy does not take damage.
- Increased the base movement speed of some player pets.
- Variants no longer have separate cooldowns for their squad abilities when using multiple variants of the same hero in a squad.
- Added text to the tooltips of pet abilities to clarify that their stats are based on the stats of their owner, and also to clarify that some pets get an increased benefit from a certain stat.
- Increased ability damage scaling (they now deal 100% more damage for every 20 points of the hero’s primary stat rather than every 25 points).
- Hero weapon damage scaling has been reduced.
- Fixed a bug where heroes were able to move while using Strangling Briars or Celestial Comet.
- Fixed a bug where using Temporal Siphon or Sporogenesis wouldn’t break stealth.
- The damage of Darkspore DoTs that have been swapped by Syndrome Shift and Darkspore projectiles that have been bounced by Repulsion Sphere will now be properly increased by the hero’s primary stat.
- Stacking multiple Time Bubbles no longer stops enemies and projectiles completely.
Andromeda
- Reduced the effective radius of Gravity Storm to match it up more closely with the visual effect.
- Gravity Storm now has diminishing returns.
Blitz
- Plasma Wreath provides a 100% boost to Resist Rating in PvE again, but still only 50% in PvP.
Char
- Replaced Plasma Spray with Fiery Eruption, a targeted area effect ability that deals heavy upfront damage and then further damage over time in the area, as well as reducing healing for affected enemies.
- Elemental Guardian will now correctly despawn when the buff that controls him expires.
- Elemental Guardian now correctly costs half power to enrage the pet after it is summoned.
- Elemental Guardian will now work correctly if used just after the current pet dies.
- Elemental Guardian now gets bonus Resist Rating instead of bonus Crit Rating.
- Added new text for the buff that shows up when you have a Elemental Guardian.
Jinx
- Multiple applications of Curse of Weakness no longer stack (they just refresh the duration instead).
Krel
- Passive now works as described and stuns all struck targets, not just the first damaged.
- Passive counter now syncs with the stun correctly.
Magnos
- Resonance now benefits from buffs to Dodge and Resist, such as Blitz’s Plasma Wreath.
- Resonance’s tooltip now shows the calculated damage boost given your current Dodge and Resist ratings.
Maldri
- Unpredictability provides a 100% boost to Dodge Rating again.
Meditron
- Fix for Meditron sometimes dying after stealing the grow buff of Protoplasms.
Orion
- Star Blaster will no longer attempt to shoot from further away than its maximum range.
- Increased the power cost and cooldown of Chrono Flux.
- Chrono Flux now reduces cooldowns by 33%, down from 50%.
- Chrono Flux damage has been increased significantly.
Revenant
- Multiple applications of Crippling Shot no longer stack (they just refresh the duration instead).
Sage
- Tree of Life explosion now heals Sage and his allies even if you switch.
Savage
- Increased the health of Savage Ally.
- Savage’s pet ability now correctly costs half power to enrage the pet after it is summoned.
- Increased the minimum damage of Savage weapons.
Seraph
- Removed some text from the Attractor Bomb tooltip that erroneously stated that it only has 30 health.
SRS-42
- Flak Cannon now correctly deals physical damage instead of energy.
Titan
- Increased Titan’s base attack speed.
- Increased the effectiveness of Absorption Shield in PvE.
Tork
- Weapons now display the total damage dealt by the poison rather than the per tick damage.
- Re-wrote the Toxic Spores description to more accurately describe how it works.
- Increased the effective size of the pools spawned by Toxic Spores to better line up with the visuals.
- Fixed a bug where Tork Gamma and Tork Delta displayed incorrect damage for Toxic Spores when no weapon was equipped.
- Pools from Toxic Spores now fade out instead of instantly disappearing.
- Toxic Spores no longer poisons allies after switching.
- Sleeping Cloud now has diminishing returns.
Zrin
- Increased the damage of Plasma Column in PvE.
Darkspore Patch 5.3.0.99
Jun 6th
A new patch for our Darkspore players, here’s the patch notes straight from the horse’s mouth:
General
- Slightly reduced the average number of waves in the mid-level hordes in Invasion and Apocalypse
- Fix for not getting catalysts during the catalyst tutorial if you switched heroes right before they were distributed
- Game scoreboard is now accessible while dead
- Updated the message for health obelisks to make it more clear that it’s not a good thing for your medals
- Changed the chaining rarity chance bonus from 3/6/10% to a flat 4% bonus for every planet completed beyond the first
- Slightly increased Darkspore damage in threat ratings 1-1 to 3-4 and greatly reduced Darkspore damage in Apocalypse mode.
Items
- Fixed a bug that caused Minkar’s items to have more Attack Speed than intended
- Increased the stats on items of item level 130 and above
- Catalysts renamed from “rare” and “epic” to “rarified” and “purified” to match loot
- Slightly increased the chance to get purified special items
- Increased the stat caps for ranks 13 to 18
- Scaling catalysts (Strength/Dex/Mind/Crit/Health/Power/Dodge/Resist) now provide increased stats, especially at higher threat levels
- Reduced the amount of Helpful Status Effect Duration bonus granted by special items and increased their other stats
Editor
- Fix for incorrect tooltip comparison showing on heroes with 2 offense/defense/utility slots
- Fix for Weapons disappearing when you use the Recycle button on Hands
- Fix for Weapons on SRS, Wraith & others appearing backward
- Fix for issues when editing Weapons on Heroes with more than two instances of the weapon
- Detail slot management & tooltip improvements
Heroes
- Added items that improve the squad abilities of SRS-42, Sage, Magnos, Blitz, and Wraith
- Ability enhancement loot now also modifies the visual effects for that ability
- Increased both the base and max health of Vex, Viper, Maldri, Blitz and Skar
Titan
- Dazing Shot now deals physical damage instead of energy damage
Sage
- Strangling Briars now deals physical damage rather than energy damage
Meditron
- Reconstruct now counts as periodic healing and therefore benefits from effects like Tork’s Rampant Growth
Zrin
- Pain Hounds are now more aggressive
Blitz
- Plasma Wreath resist bonus decreased to 50%
Lumin
- Chain Lightning deals increased damage
Char
- Plasma Spray now reduces healing to affected enemies for 5 seconds
Maldri
- Unpredictability dodge bonus decreased to 50%
Revenant
- Fixed a bug where the curse effect from Terrifying Curse would override aura effects
NPC
- Reduced the attack speed and increased cooldowns for captain NPCs
- Ciminator the Unyielding, SDD-12 the Great War-Mech, and ZW-08 the Omnipotent now have fewer hit points
- Enemies without line of sight now chase their targets
- The root ability from Tanglid enemies now deals physical damage instead of energy damage
- Reduced the health and damage of elite lieutenants
- Reduced the damage of elite minions
- Reduced the damage of Retractile Tentaclers and Ungulating Tentaclers
- Reduced the number of waves in the boss horde in Apocalypse mode
- Reduced the number of affixes on elite lieutenants in Apocalypse
- Reduced elite spawn chances in the latter half of Apocalypse
- The Regenerative elite affix no longer heals more often based on the difficulty mode


KP Sweet Treats
Diesel Stuff
SimCity 5









