Spore Series

Darkspore fan-made movie trailer

Now this would make for an epic movie if it could be done like this.  Video created by Bloodrunsclear

Rumor – Darkspore to head to PS3/Xbox 360

Awhile back, Darkspore producer Mike Perry stated in a past interview that if there was enough demand for it, Darkspore could possibly be ported over to current-gen consoles.  Will this still be the case?  There is really no telling – I’m not entirely sure how well the game is performing in terms of sales on PC version.

In the following Joystiq article, a twitter user by the name of Superannuation spotted a mention in level designer Jordan Patz’ resume that stated he “worked with Maxis to modify Darkspore for release on Xbox/PS3.” Problem is, that resume now points to a youtube url address which displays the famous Nyan Cat song.  So either Jordan Patz caught on real quick and edited his resume to point to that, or this is just a big spoof.  If this is indeed true, it will be handled by Naked Sky Entertainment, the same company that did Microbot.

New York Times – Darkspore review

Unlike most action-role-playing games, which are set in medieval fantasy worlds, Darkspore is nominally science fiction set in outer space. Of course bad guys are trying to take over the universe, and you have to stop them. There is more than a bit of Pokémon in Darkspore in that there are 100 different hero characters you can unlock over the course of the game, each with its own special abilities.

From your personal menagerie you assemble teams of three creatures. You control only one hero at a time, while the other two are “off the board.” But if, say, your quick, slashing guy is low on health, you can swap out tag-team-style for, say, a big, slow tank character (or a long-range “magic” character or whatever else).

review here

Darkspore Hotfix update – May 10th

No idea what version number this is – but TerraSpore caught wind of it and decided to stick a date on it, so I’ll do the same.  Here are the fixes:

General

  • Fixed some issues which could cause players to be returned to the Arsenal from within a game.
  • Enrage will now properly scale with Strength on Sentinels and Dexterity on Ravagers instead of always using Mind.
  • Reduced the effect of multiplayer hero scaling.
  • Fixed a bug where obelisks and health obelisks would pop out of existence too quickly after being used.

NPCs

  • Fixed a bug where Accurate elites were always critting instead of critting 50% of the time.
  • Ghostly and Reflective elites adjusted to 25%/40%/60% resistance.
  • Deadly elite damage bonus reduced to 50%.
  • Persistent elites now resurrect at 50% health, down from 60%.
  • Tough elite health bonus reduced to 50%.
  • Unstoppable elites are no longer immune to DoTs, but gained immunity to Suppression.
  • Arcturus will spawn fewer Scarabs in Invasion and Apocalypse difficulty.
  • Elites now have fewer additional abilities at various threat ratings.
  • Elites have a reduced spawn chance at the higher threat ratings.
  • Reduced the health bonus for elites slightly.
  • Laser Tank beams no longer tick twice for damage on initial contact.
  • Reduced the range of Elite auras in Onslaught and Invasion modes.
  • Persistent aura will no longer stay on when the elite providing the aura has been fully killed.
  • Ghostly/Reflective/Shifted shaders will no longer incorrectly stay on enemies when the elite providing the aura has been killed.

Maldri

  • Unpredictability dodge bonus reduced to 75%.

Blitz

  • Plasma Wreath resist bonus reduced to 75%.

Wraith

  • Increased the cooldown of Ghostform to 24 seconds.

Tork

  • Toxic Spores will no longer deal less damage when continually attacking the same target.
  • Sporogenesis now heals more but costs significantly more power.

Magnos

  • Resonance no longer adds additional damage for Dodge or Resist chances over 100%

SRS-42

  • Missile Barrage will now channel for longer and launch additional missiles if SRS-42 has AoE Duration items equipped.

Gaming Union – Darkspore review

Progression gripes aside, the gameplay just doesn’t feel that great. Honestly, it all feels very dated and static – far from the “fast paced” tagline that’s been touted. Levels will, as with most games of a similar ilk, degenerate into spamming the attack button, but it’s not that satisfying in Darkspore because there’s no real oomph behind anything that’s happening in the game. The attacks are bland and hardly any of the special moves have a wow-factor about them.

Similar feelings can be applied to the Editor – one of the most exciting parts of Spore in general. But again, it all feels very simplified. Because all of the Living Weapons are set in stone, customisation isn’t that prevalent – there’s never an option to create your own Living Weapon from scratch. All you can do is attach items that you’ve picked up on your travels, and change the colours of things. So, if you go into the realm of PvP and someone has the same Living Weapons as you – there’s not that much that can distinguish yours from theirs. It can be seen as a good thing, as it allows attachment with certain characters and obviously, it makes balancing the game a lot easier. But it’s difficult not to feel disappointed when there’s so much potential which has been purposely stunted – it’s now rather similar to just changing a shield on a generic RPG character. The only difference is that you can change its colour, size and rotation.

review here

Amazon – Darkspore for $30

Not sure how long this deal will last, but Amazon has Darkspore available to purchase for only $30.  Special deal or perhaps a sign that the game may not be doing too well?

http://farm6.static.flickr.com/5018/5393223636_88b69a1956.jpg

Grab it here

Bit-Gamer – Darkspore review

Even the genetic heroes, which you pilot through Darkspore’s plentiful but ultimately samey alien worlds, are a bit of a disappointment. Supposedly, these warrior-beasts are your own creations and the means by which you’ll reclaim the Crogenitor empire. As Darkspore’s title implies, an adapted version of Spore’s creature editor figures in prominently to the creation process.

Character creation is really more like character customisation, however. There are 100 genetic heroes for you to unlock, but each one comes with a base from which you’re only really able to build on by adding bits here and there, rather than build from scratch. You can add the bits on wherever you want, scaling their size and changing the skin tones of your entire creature, but it’s hard to feel any attachment or personality stem from this process. It’s like comparing an original watercolour to a painting-by-numbers.

55% out of 100%…read what they have to say here

Guardian.co.uk – Darkspore review

Originality is sadly no guarantee of gaming quality. 2009′s Spore is a great example. The concept – create and mould lifeforms and take them from ocean floor to universe – was a world away from the shooters ‘n’ sport gaming mainstream. Sadly, despite an engrossing first few hours, Spore never really shook the impression that gameplay was secondary to the concept. This isn’t something that new spin-off title Darkspore can be accused of. While Spore overreached in its ambition, Darkspore is tightly focused in creating a Diablo-style dungeon crawler with tons of customisation. What this means in practice is RSI-inducing amounts of mouse clicking as you guide your creature through never ending amounts of monster-infested locales.

article here

Destructoid – Darkspore review

Darkspore‘s stats aren’t particularly complex, however. There’s the standard health and power, which determine your hit points and “mana.” Strength, dexterity, and mind are the “primary” stats, and each carries its own small benefit. Their main function is to increase the power of your heroes’ skills — sentinels get a damage boost from increased strength, ravagers get a boost from dexterity, and tempests get boosts from mind. Finally, there are three ancillary skills — dodge rating, resist rating, and critical rating. As I said before, these stats are entirely determined by your equipment (aside from the base stats each character starts with, which are all reasonably similar), so your characters only get stronger as you find better equipment.

continue on

Shacknews – Darkspore review

Playing through Darkspore makes me wonder if this is a precursor to a larger sequel, in which Maxis will expand on the concept. It feels like the linear level design is a kind of trial balloon that Maxis put up to help it gauge interest in a new game with more open worlds. Likewise, the limited customization options game me a sense of Maxis getting its feet wet in a Diablo-type game before bringing out a larger game that allows players to create Spore-like creatures from the ground up. Darkspore left me feeling like I’d had the appetizer for a grander main course. As excited as I may be for that to come out of the kitchen, I couldn’t quite fill up on Darkspore.

review here