(DS) Spore Creatures

Taking on the task of Spore Creatures for DS

A new interview by Pocket Gamer popped up discussing Spore Creatures for the Nintendo DS. Maxis’ Game Producer Jason Haber went thru the process of explaining information about the DS’s Creature Creator tools as well as the fact you will be able to use the game to pollinate other people.

Pocket Gamer: Was it difficult for Maxis to decide which phase from the PC game to focus on for DS? Why did you decide on the creature phase?

Jason Haber: We of course wanted to bring the full ‘powers of ten’ gameplay to the DS, but when we sat down and looked at what would make the biggest impact we knew that we needed to focus our efforts on building a unique Creature Creator.

Our first step in developing Spore Creatures was to think about how we wanted to approach a Creature Creator that was based around the touchscreen interface of the Nintendo DS. We then began to design the core aspects of the game that reinforced the key features of Spore: creativity, exploration, sharing and collecting.

An avatar based creature design lined up perfectly with these aspects of the game and seemed most appropriate for the DS audience. We decided to focus the design around the evolution of a creature at the planet level with a story that would help drive the goals for the players and their custom creatures.

Interview: Spore’s Creatures Featured On Nintendo DS

A couple of DICEs ago, I remember talking to Will very briefly and he said that he did most of his recreational gaming at that point on the Nintendo DS. So it seems he’s a big fan of that platform — was that what drove the development of this version of Spore?

Well, the Nintendo DS, at the time, Will was playing it a lot, I play a lot of games on my Nintendo DS, I have kids, I find it easily portable. A lot of it was experimentation in gaming — a lot of new takes and new directions. And I love that about what the platform has allowed us to do, particularly with the stylus controller and the early jump into the online sharing. So it felt like a natural fit. The decision to take a very unique approach to Spore on the DS was born of, let’s look at this platform and see what we can best do to enhance the play here. And we also had to address the whole — do we do the whole scope or do we focus on one area?

So we did focus on one area — the “Creature” phase of the game. And then we said, let’s make sure we nail the core tenets of what Spore’s about. Creativity: I don’t know if you got the chance to play with the creature creator. Exploration: Where you’re exploring these different worlds, finding parts that allow you to evolve. Evolution: Are you going to be a friendly or an aggressive species? And with the Nintendo DS we added a little bit more of a quest. This idea that you are on a quest to ultimately evolve to the point where you can find the things to help you save your home planet.

Check out the full article here.

Wired.com Spore article shares info on Spore DS and Mobile version

Spore isn’t coming to just PC and Mac. Versions of the game for Nintendo DS and mobile phones will also drop on Sept. 7.

Of course, things have been dramatically scaled back for each version. The Nintendo DS game, shown here, will concentrate on the “creature” phase. You’ll build your own critters, then take them out into the world. You’ll be able to use the DS’ internet capabilities to swap creatures with other players all over the world.

The mobile version of the game will be based on the “cell” bacteria stage, and you’ll float around and eat up other creatures in a scaled-back version of the real thing.

Wired.com managed to get an extensive first look at the Will Wright’s upcoming game Spore. Very simple read, it walks you thru the steps of taking your creation from it’s Cell stage up the evolution process.

Wired.com – Designer Will Wright Walks Us Through Spore

Spore Creatures – DS version Pics

Just thought I would share a few pictures of the Spore version for DS, currently titled Spore Creatures.

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View more pictures here