Spore
Ocean Quigley Projects – Spore and the Intestisaur
Apr 22nd
Ok, the following creature that you’re about to see may gross you out! I’m not even going to bother with the details of what I think it looks like…rather I suggest to visit Ocean Quigley’s Project Blog or just read below. Once again, special thanks to Jinx from InfiniteSims for passing this info along to me!
The most charismatic creature that came out of Spore’s development was undoubtedly the Intestisaur. It was created by Flux, who interned with us one summer.
The thing was fascinating to watch, but disturbing and creepy. It became our unofficial mascot. Here’s a Maya render of it, after exporting it out of Spore.
And a little animation of it (him? I was never sure about Intestisaur’s gender, but I’ll settle on “him”) walking. The animation system handled him just fine and it was fun to watch him saunter around.
Will Wright on Discovery World Channel
Apr 18th
InfiniteSims was watching TV when they caught an episode with Will Wright on the Discovery Channel. While not the best of quality due to lack of proper tools, it’s still watchable if you are interested in hearing him talking about The Sims and Spore.
Ocean Quigley Projects: Spore’s Black Holes, Protoplanetary Discs and the Galactic Core
Apr 14th
Thanks to InfiniteSims for tipping me off on a new update from Ocean Quigley’s Project Blog. This time he shares with us some insight on the black holes, protoplanetary discs and the galactic core found in Spore.
Here are some animations of astronomical features I built in Spore, using Andrew Willmott’s effect system.
I was going for an aesthetic of caricatured reality. These things had to look more like people expected them to than like they (probably) really do.
Here’s a black hole:
And the galactic core (with huge jets shooting out from the poles)
And a protoplanetary disc, where a cloud of dust and gas is collapsing to form an infant star and solar system:
Creating animated, interactive versions of the things that I read about in Our Universe in fourth grade was a total blast. It’s pretty much the best job I could have imagined having as a 10 year old.
(I loved that book when I was a kid! Especially with those amazing Michael Whelan paintings of aliens floating in a Jovian atmosphere)
EA Mobile’s 80% off sale for Easter
Apr 1st
Make no joke about it, EA Mobile is dropping many of their game’s prices this week to celebrate Easter. The only two EA/Maxis related ones are Spore Origins ($.99) and Spore Creatures ($1.99). A tad bummed that The Sims 3 did not get marked down. Many other games have also been cut, here’s the full list below.
- SCRABBLE for iPhone & iPod touch – $2.99 (40% off)
- MONOPOLY for iPhone & iPod touch – $2.99 (40% off)
- The Simpsons Arcade for iPhone & iPod touch – $.99 (80% off)
- The Game of LIFE for iPhone & iPod touch – $1.99 (33% off)
- Madden NFL 10 for iPhone & iPod touch – $4.99 (29% off)
- NBA Live for iPhone & iPod touch – $4.99 (29% off)
- Dragon’s Lair for iPhone & iPod touch – $2.99 (40% off)
- American Idol for iPhone & iPod touch – $.99 (50% off)
- Mystery Mania for iPhone & iPod touch – $.99 (50% off)
- SPORE Origins for iPhone & iPod touch – $.99 (50% off)
- SPORE Creatures for iPhone & iPod touch – $1.99 (72% off)
- BATLLESHIP for iPhone & iPod touch – $1.99 (33% off)
- CONNECT 4 for iPhone & iPod touch – $1.99 (33% off)
- Littlest Pet Shop for iPhone & iPod touch – $1.99 (33% off)
- Anytime Pool for iPhone & iPod touch – $.99 (50% off)
- SNOOD for iPhone & iPod touch – $.99 (67% off)
- TRIVIAL PURSUIT for iPhone & iPod touch – $2.99 (40% off)
- Clue for iPhone & iPod touch – $.99 (50% off)
- BOGGLE for iPhone & iPod touch – $.99 (50% off)
- YAHTZEE Adventures for iPhone & iPod touch – $1.99 (33% off)
- Mass Effect Galaxy for iPhone & iPod touch – $.99 (50% off)
- Star Trek for iPhone & iPod touch – $.99 (50% off)
- Wolfenstein RPG for iPhone & iPod touch – $.99 (50% off)
- Lemonade Tycoon for iPhone & iPod touch – $.99 (50% off)
Ocean Quigley’s projects: Spore’s Creature Editor version .1
Mar 23rd
The art director for Spore, Ocean Quigley gives us a look at one of their old prototypes of the Creature Editor from Spore, way back from 2004.
Here’s a screencapture from the first iteration of Spore’s creature editor, from back in 2004 or so.
We had originally experimented with a much more free-form approach to the creature editor. The player could assemble an arbitrary creation out of bones and nodes, and it would hop around using physics and a pre-Chris Hecker animation system. And this was before we started skinning it with a metaball mesh, so it’s just the naked skeleton.
As you can see, we were playing around with a cel-shaded look that ultimately fell by the wayside.
Ocean Quigley’s projects: Prototyping planetary atmospheres for Spore
Mar 23rd
Ocean Quigley, Spore’s Art Director posted a fairly new blogpost about the design of the atmospheres for the various planets in Spore. Have a read below!
Here’s a prototyping video I did while designing Spore’s planetary atmospherics.
I’ve written about them before, but in a nutshell, the atmosphere needed to be soft and diffuse when seen from above, but make for pretty skies when seen from below.
And the system had to be continuous, so that a zoom would seamlessly take you from the surface looking up at the sky, to orbit looking down at a thin layer of air.This was a pretty successful mockup.
It only addresses atmospherics and the interaction of atmosphere with the sun, background and camera. Everything else is abstracted away (and kind of ugly). It’s only trying to address a narrow set of problems, and as a result, represents a pretty clear design.
I had talked to the engineers to get a sense of what the capabilities of our engine were. So in creating this animation (within those constraints!) I’d represented an approach that we could use for the game.
And here are a few screenshots from the Spore itself, showing how it looked once we had the whole system working.
Spore Necro Template Challenge
Mar 16th
What do we have here? Another Spore contest held by MaxisCactus over at the official Spore forums! While it is super-fun to participate in, we must, no NEED to know what is going on at the Maxis studios! Please, give us some insight on the future of Spore
Overview: In this fixed morphology challenge it’s up to you to modify our template creatures to fit the bios provided below. Your entry should be in the form of a Sporecast tagged mcnecrochallenge containing four creatures based on templates provided below. The set of creatures you create should form a cohesive group to have a connected look. Entries will be judged on creativity, adherence to creature bio, how well they animate, and how well the creations in the set relate to each other.
Goal aesthetic for all creatures: Shadowy, purple, dark, spikey1. Tusked Lamprey
Bio: Indigenous to a nightmare world, the tusked lamprey is a revolting predator. Covered in razored horns, the beast possesses a repugnant mouth-hole ringed with fangs. Forget its small size: even from a distance, the creature is deadly, capable of murdering its target with necrotizing blasts from its inexhaustible lysogenic pustules.
Template restrictions: You may not modify (scale, move, remove) the spine, legs, or mouth. You may swap the feet as long as their size doesn’t change. You may add parts anywhere.
Tags: mcLampreyEntry & mcNecroChallenge
2. Pterodyne
Bio: Beware pterodynes. They’re obscenities capable of ripping the brains and spine from their victims in seconds. Should they approach from behind, they can project their terrorpathic aura to make their prey scream, flail and flee in panic. But if they employ their stealth ability, you’ll never even see the approach of your own death.
Template restrictions: You may not modify (scale, move, remove) the spine, legs, “hands” or mouth. You may swap the feet as long as their size doesn’t change. You may add parts anywhere.
Tags: mcPterodyneEntry & mcNecroChallenge
3. Clawed Spectre
Bio: Seeded on a ruined world as a sick joke, the genetically-modified clawed spectres were ineffective at keeping down the vermin population because there were no vermin to eat. Clawed spectres generally therefore live on diet of each other. Ironically, they also possess ability to resurrect their dead. They slaughter their victims from a distance with blasts of their spectray. Despite their cannibalism, clawed spectres possess sufficient intelligence to use tools, and to employ and revise attack strategies. It’s common for explorers to underestimate clawed spectres. Once.
Template restrictions: You may not modify (scale, move, remove) the spine, legs, or mouth. You may swap the hands or feet as long as their size doesn’t change. You may add parts anywhere. The coiled ram horns may be modified/moved but not removed.
Tags: mcSpectreEntry & mcNecroChallenge
4. Death Mollusk
Bio: Death mollusks crabs are small, vicious parasites of low intelligence, imbued with the horrific ability to drain their victims of energy. Highly mobile and able to strike from a distance, death mollusks are a threat even in death, exploding the moment their disgusting innards cease functioning.
Template restrictions: You may not modify (scale, move, remove) the spine, legs, hands, or mouth. You may add parts anywhere.
Tags: mcDeathMolluskEntry & mcNecroChallenge
What will the challenge winner(s) get?
A chance to be featured on Spore.com! Maxis will hand pick the winner(s) in this challenge. Finalists will be posted before the winning creation(s) are announced. The winning creations will be creatures, not Sporecasts.Challenge Rules:
- To submit a sporecast, tag it with: mcnecroChallenge
- Creatures should retain the same tags the templates have
- You can submit as many Sporecasts as you’d like
- All submissions must be in by 11:00am PDT Mar 30, 2010
- Optional: Post screenshots or YouTube movies of your creation on the forum
Feature Criteria
- Creation must not have any parent authored by a different creator (other than MaxisCactus and original author if different from MaxisCactus)
- Creation must not have any offensive creation in its lineage (any parent or child creations)
- Creation must not have any links or references to other sites in the submission’s tags, name, or description
FAQ:
How Do I use the Template?
1. Right click on either image above and choose Save as. (The second is for non-C&C players)
2. Open your Spore Creature Creator and drag the png into the editor.
3. Add parts and paint to flesh out the character of this creature. All parts including accessory, mech, C&C, and base game parts are allowed. You may not scale, remove or move any parts of the original template, with the exception that the feet may be swapped out for other feet.Can I use cheats?
Cheats such as AddDNA and Freedom are not allowed. Asymmetry is allowed on the parts you add.Why do some template(s) have different original authors?
Maxis was inspired by some player creations when making these templates. If your entry has an author other than MaxisCactus as the “original” in the lineage, don’t worry. Your entry is still valid. We want to give credit to the original authors as well for making such unique creations that would be used as part of an official challenge! In this case, the honor goes to celloguy and chimerahound!
Japan – Spore Hero Wii / DS boxart, images and trailers
Mar 9th
Poor Japan, they have been waiting to get their hands on EA’s Spore Hero for the Wii and DS due to the amount of time it takes to localize the game for their region. Have no worries, the game should be out for release during the first week of April. Here are your boxarts for both versions along with screens. You can also check out the trailers at the official site (which won’t let me embed here).
Thanks to reader Jucimar for sending me a note!

DS Screens
Wii Screens
Spore Pi Day Challenge – Vote for the finalists
Mar 9th
Whoa, there are a number of great creations sent in for the Spore Pi Day Challenge! My pick to win is the Wheel of Fortune, but I also love the Grox one as well. Who do you think should win? Vote here!
Voting: The top 4 creations will be featured and the top rated adventure will be featured. If there’s a tie, Maxis will be the tiebreaker and choose our favorite.
Vote by 11:20 AM PST 3/12.
1. Blueberry Pie By Jonathanjj55jj
2. History of Pi By Acheron55
3. Pi By 321drew123
4. pi nomer By Loppynutjob
5. Pi By techno605
6. Pi 3-142 By Vektrix
7. Pi Oven By codyr2391
8. Cutie Pi By _Mark_
9. The Power of Pi By delayedreaction
10. The Greatest Pi Ever By sarcosuchus
11. The Complexity of Pi By Stultus11
12. Ping By ComTek
13. Wheel of the pi By Berbert77
14. Spectral Pi By Chaoskampfkeks
15. Sir Cumference vs THE PIE By Quaizor
16. Super Ultra Pi Tribute By Phenotypical_1 (Adventure)
17. π-Race By yjulixz (Adventure)
18. KDC_Pi(e) By Rantalia (Adventure)
UK: Top 20 PC Games Chart ending February 27, 2010
Mar 1st
The Sims 3 can’t catch a break. Right when you think they’ll claim the number one spot (as they were in #2 last week) a new game was released (Napoleon: Total War) taking away their chance for glory. However, even if the game did not release, the Europeans are still crazy for Football and Aliens.
On a much brighter note, The Sims 3 High-End Loft Stuff is still at #1 on the Budget Price list.

Source: Chart-track




















Master Suite Stuff
Sims 3 Showtime









