The Sims 1 Series
XPlay All Access: The Sims 10th Anniversary video
Feb 9th
It’s difficult to tell what videos are new when they all consists of the same people and the same video clips. Nontheless, I’m hope I’ve yet to post this video that was published on G4TV yesterday.
Casting Call for ‘The Sims’, a look back at the original commercials
Feb 5th
Patrick Buechner, one of the folks who worked with EA/Maxis on The Sims shares with us the following videos. They are casting calls in which people thought they were auditioning for a television show called The Sims. Little did they know they’d appear in a tv ad to advertise one of the best PC games of all time.
G4TV – What We Learned From The Sims: We Are Bad People
Feb 4th
The crew over at G4TV takes a moment to reflect on their past moments of The Sims franchise as well as sharing 2 ways you can kill off your Sims :P
A friend of mine wanted to create a “Pimps and Ho’s” themed Sim family in the original game. He bought the biggest house on the block. There were four escorts of various appearances, a body guard, and even a pimp to keep them in line. No expense was spared in decorating the mansion with fountains, art, and statues. In the back, there was even a huge swimming pool just waiting for them to flounce around. And then he ran out of money.
When starting a game of The Sims, you only get so much money to buy a house and decorate it. The money also has to cover the essentials like a bed for them to sleep on, a couch just to sit on, or even a refrigerator to keep food in. He had none of these things. His full house of ill repute quickly got tired of standing and started complaining. Then they got hungry. My friend had just enough money to buy a phone and call for one pizza. The single piece of food in the house sat on the floor. Everyone else stood. One of the girls tried to go swimming but got exhausted and drowned. No one could work because they were always tired and hungry. Eventually, they passed out on the street and the front yard.
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IGN: The Sims 10th Anniversary video special
Feb 4th
Thanks Skyline of The Simmers Club for the link!
UGO – The Top Ten Ways to Kill Your Sims
Feb 4th
Wow, coming right off of a post of the top 10 places to have Sims woohoo is UGO’s top 10 ways to kill your Sims. We are a disturbing bunch, aren’t we? I have yet to use all the methods to torture my characters, but Fire gets me all the time. I always set the place on fire back in the original Sims game!
#2 Death by Meteorite
A curious Sim with a telescope could be rewarded with many things. Discovering a star, seeing a distant a planet, realizing the secret of the universe, or having a meteorite fall from the heavens and kill them. Look through a telescope for long enough and some strange things can happen, but the meteorite is by far the funniest.
GamesRadar – 10 best places to ‘Get it on’ with The Sims
Feb 4th
Who here doesn’t have a sick and twisted mind when it comes to the Sims? Let’s face it, other than killing them off, you know you get a kick at watching them woohoo. Many of the places in real life would be forbidden today – I mean would would actually make love in an actual lovebed like the one below? Other places your sims can get in on is in the sarcophagus (Sims 3 World Adventures), elevator (Sims 2 Open for Business), and the car (in Sims 2 Nightlife). There are many other places your sims can get action – you’ll have to read on over at GamesRadar for more.
Bow-chika-bow-wow…
FHM – The most influential games of the decade
Feb 4th
FHM picked 5 games from the past decade and gave them honors of being the most influential games of the decade. Surprised that The Sims made it on the list? I’m not – it should be on everyone’s list – at number 1!
With the clock approaching midnight on 31 December 1999, we feared anything with a microchip was about to explode. Thankfully, nothing did. Instead we entered a decade where gaming improved dramatically – better graphics, deeper storylines and body parts as controllers. In honor of The Sims 10th Anniversary, we take a look back at the top five most influential games of the last decade. Starting appropriately with…
Jeff Green’s thoughts on The Sims 10th Anniversary
Feb 4th
While he was only with The Sims team for a year and from what he tells, only had 1 piece of text used in MySims Agents it makes me sad to know that we won’t get any of his witty humor. If you never followed him as the editor for the Computer Gaming World magazine or his work from 1UP, then you missed a few good laughs! Either way, Jeff shares his thoughts about the 10th Anniversary of The Sims, as well as his love for the classic SimTower (it’s a great game, but I was horrible at it!)
Like many gamers, I never could keep up with the bazillion different expansion packs and stuff packs and the like, and I suspect that’s where they lost some folks, too. What’s the old saying? It’s hard to miss you if you never go away. But, funnily enough, when I realized in 2008 that I wanted to get out of the game journalism racket, and made a short list of the game companies I might like to work at, Maxis/EA was right at the top of the list, along with Blizzard. Of all the series I could imagine working on, The Sims bubbled up right to the top because it felt to me like the one that had the most humor, the most freedom, and that, when all was said and done, was a benign force for good in the world, a happy and charming game that rewarded intelligence and creativity. It was a series I truly believed in.
GamePro – 10 ways The Sims evolved in 10 years
Feb 4th
A nice writeup over at GamePro can be read about 10 ways the Sims series has evolved throughout the year. Here’s an example of one below:
The Sims 2 introduced a proper aging system to the game where Sims could start life as an infant, and then grow to a toddler, a child, a teenager, an adult and then eventually reach old age. The Sims 2 University expansion and later The Sims 3 both added young adult phases of life, too. Before that, the closest the first Sims game ever got to aging was the Making Magic expansion that contained a spell to turn a child Sim (or a Sim pet) into an adult human. I consider this a less-than-perfect way to handle aging. One time when I magically grew up a child Sim into an adult, she immediately began making out with her mother. Ew.


Like many gamers, I never could keep up with the bazillion different expansion packs and stuff packs and the like, and I suspect that’s where they lost some folks, too. What’s the old saying? It’s hard to miss you if you never go away. But, funnily enough, when I realized in 2008 that I wanted to get out of the game journalism racket, and made a short list of the game companies I might like to work at, Maxis/EA was right at the top of the list, along with Blizzard. Of all the series I could imagine working on, The Sims bubbled up right to the top because it felt to me like the one that had the most humor, the most freedom, and that, when all was said and done, was a benign force for good in the world, a happy and charming game that rewarded intelligence and creativity. It was a series I truly believed in.
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