The Sims 2 Series

The art of David Patch (Sims 2 artist)

Credit goes to InfiniteSims for this. David Patch, one of the artists from The Sims 2 uploaded many images of his work, showing off various marketing graphics, character and object designs.  It’s extremely fascinating – I spent about 30 minutes looking and reading all of the different images he had.  Check it out when you get a moment!

more art here

NPD: Top 20 PC Games for February 2010

The NPD Group released their statistics for the month of February, showing how well various games did in the US market.  EA took a huge chunk of sales for last month with 8 games on the chart, 6 of them being from The Sims lineup!  Impressive, yet they still report that they are losing money…

RANK / TITLE / PUBLISHER / DATE
1 / The Sims 3: High-End Loft Stuff / Electronic Arts / Feb-10
2 / Star Trek Online / Atari / Feb-10
3 / The Sims 3 / Electronic Arts / Jun-09
4 / Star Trek Online Collector’s Ed. / Atari / Feb-10
5 / BioShock 2 / 2K Games / Feb-10
6 / EverQuest II: Sentinel’s Fate / Sony Online Ent. / Feb-10
7 / Mass Effect 2 / Electronic Arts / Jan-10
8 / World of Warcraft: Wrath of the Lich King / Blizzard / Nov-08
9 / The Sims 2 Double Deluxe / Electronic Arts / Apr-08
10 / The Sims 3: World Adventures / Electronic Arts / Nov-09
11 / Call of Duty: Modern Warfare 2 / Activision / Nov-09
12 / World of Warcraft: Battle Chest / Blizzard / Sep-07
13 / EverQuest II: Sentinel’s Fate Collector’s Ed / Sony Online Ent. / Feb-10
14 / IGT Slots: Texas Tea / Masque / Sep-09
15 / The Sims 3 Collector’s Ed. / Electronic Arts / Jun-09
16 / Dragon Age: Origins / Electronic Arts / Oct-09
17 / Mumbo Jumbo Assortment / Mumbo Jumbo / Jul-09
18 / World of Warcraft / Blizzard / Nov-04
19 / Aliens vs. Predator / Sega of America / Feb-10
20 / The Sims 2 Fun with Pets Collection / Electronic Arts / Jan-10

Via GameSpot

Who is the Freezer Bunny?

Who IS that bunny who sometimes lurks the corners of TheSims3.com pages?!

Sometimes he’s toting a cupid’s bow and arrow, sometimes he’s dressed up like a leprechaun!

We’ve noticed many of you wondering who or what he is, and…what does he have to do with The Sims?

Many of you may remember him from The Sims 2. You might have seen him staring back at your Sims when grabbing something from the frozen section at their local grocery store. Or you might see him on any of your Sims’ clothing.
http://thesims2.ea.com/community/game_secrets_1.php

But where is he in The Sims 3?
Have your Sim kids dig out some toys from their toy box – you just might see a pink, wide-eyed critter. In CAS, you might see a kid’s tshirt with the bunny riding on a skateboard.

Last, but not least, visit his Facebook page!

Posted by SimGuruHydra.  I would totally love to own a freezer bunny like the one above.  Yeah, it’s a stuffed animal….so sue me :P

Farewell to Maxis employee ‘Caryl Shaw’

It saddens me having to report that long-time Maxis employee and friend  Caryl Shaw has moved on from EA.   Caryl has always been one of my most favorite people to deal with and was always kind and took a moment to listen when I had to contact her for various reasons (although I tried my best to not bug her much because I make it a high priority not to contact unless I have something absolutely important to bring).  Not only that, but in person she is an entertaining and very outstanding speaker.

If your a long time Maxis fan, then you may remember her as MaxisLucky.  I first met her over at the official Sims 1 forums (actually, many of us did).  She helped with the management of the official site, as well as launching The Sims 2 website when the hit sequel was released.  Her list of games include The Sims SuperStar, Makin’ Magic, SimCity 4 Rush Hour, The Urbz, The Sims 2 (and up to Open for Business if I recall correctly) then onto Spore (Senior Producer and manager of the Web Development Team)

She will still be with us in the game industry though, so not all is lost!  We can now follow her progress with ngmoco, a developer for the iPhone and iPod Touch.  I can’t wait to see what her first project will be!  Best of luck with your new job, Caryl.  Readers, if you remember her from past games or would just like to share your farewell wishes, please leave them in the comments.  She may end up reading this ;)

Ocean Quigley’s projects: Sims 2 Roof system & Decorating buildings in SimCity 4

InfiniteSims has been keeping an eye on the various posts that Ocean Quigley, former Maxis employee, has been writing on his project blog (site contains nude drawings, so please be aware).  His most recent posts contain information on how he designed the roof system for The Sims 2 as well as the graphics technique they used for SimCity 4 buildings.  Read below for the full scoop!

SimCity4 was a proper 3D engine, with the view constrained to an orthographic perspective.

Buildings were rendered by projecting textures onto very simple 3D geometry. This allowed for sorting and interaction with terrain, that wouldn’t have been possible with simple sprites.

The buildings were basically imposters, a graphics technique that I’d seen at Siggraph back in 2000.
They looked pretty much normal if you saw them from this angle:

But if you rotated the view, the illusion was blown and everything looks weird.

I was hoping to use the underlying geometry to attach details like signs and water towers, but we ran out of time (and in any case, we didn’t want to create an authoring pipeline for sticking them on)

You can see what’s really going on with this view from below

My first experiments with imposters were for Simsville. In that game, we had a perspective camera, so they had to hold up to a little bit more camera motion. You can see some artifacts where the texture is projected through the roof, but all in all, it holds up pretty well.

Simsville didn’t come to fruition, but the stuff I learned while prototyping it fed into SimCity, so it wasn’t a total loss.

Decorating Buildings in SimCity 4

Probably the second hardest thing I ever had to design was the roof system for the Sims2.

The roof geometry had to be completely clean, and everything had to snap together perfectly, vertex to vertex and edge to edge without any overlaps (because we had to be able to hide and reveal different roof sections without any ragged edges showing).
And we couldn’t just solve the problem with CSG, as Irfan Zaidi quickly informed me, at least not with realtime performance.

It seems like it would be perfectly straightforward, but dealing with all of the crazy intersections and permutations felt like taking a 2 month long IQ test.

Here was a mockup I made in Maya while trying to think through the problem.

And this was just for the straightforward, rectangular roofs. The tricky problems came up when the roofs were rotated 45 degrees off of the grid.

Sims 2 Roof Geometry Design

Sims 2 – Michael Jackson’s Thriller

I’m about 8 months late posting this, but it’s too cool not to post.  This is for BlackEssence :)

Ocean Quigley’s Projects: SimCity 4 and The Sims 2

Ocean Quigley, the Art Director for Spore has shared with us more of his projects from his past time working on both The Sims 2 and SimCity 4.  Credit goes to InfiniteSims for the find!

SimCity 4 – Movie Feature Cam

SimCity 4 had this neat feature (put in by Paul Pedriana) where you could have the game advance a single frame and save a screencapture, advance another frame and save a screencapture and so on.

It let me make little movies of the game as I was working on it, without skipping any frames, which was impressive for the time.

Here’s one movie that I captured while authoring an aerobatic flying team for the game:

The airplane movement is all scripted with Andrew’s particle system, which means that there’s really no flight model there at all! Just particles attracting and repelling each other, and chasing the lead particle. It was pretty sweet! I could even have them explode if they got too close to each other or hit the ground.
The camera was just another particle parented to the lead jet.

I used that system in all sorts of unlikely ways. I think the coolest use was for the soccer games in the stadium. Eventually you’d notice that the team’s behaviour was a bit odd for soccer, but it held up to a cursory viewing.

The Sims 2 – Stairs

Here’s a design visualization I did for the Sims2 while trying to figure out how stairs should work.

It’s done in my favorite design tool, Maya.  Doing visualizations like this is a great design practice for a few reasons.

First, it forces me to think through exactly how a system is supposed to work, step by step. So when eventually I ask an engineer to implement it in code, I’ve got a clear idea of what I’m asking for.

Second it’s way of expressing the problem to the other people who might care about it (designers, producers, engineers). And if it’s a good visualization, it makes the problem (and hopefully the solution) clear to everybody.

GamingAngel – A Decade of The Sims

The second version of the game gave us eight expansions, and 10 ’stuff’ packs. Although each expansion, just like the original game’s, gave us new items, the addition of stuff packs was an interesting step for the game. It gave players a lot of specific content to build up their Sims lives with. Although, many in the community may have turned up their noses originally at the idea of an IKEA stuff pack – it quickly became a popular one, with simple furniture and clothing additions that were neat additions to the game for not a lot of Simoleans.

The Sims 2 also extended its reach to the consoles, further than it’s predecessor had, and it also spawned PC “Life Stories” versions of the game that were more story and goal based with less customization. The only console versions I spent time with was The Sims 2 on the DS (which I loved and took everywhere so I could sneak in playtime) and The Sims 2: Castaway for the Wii, which I also really enjoyed. The play style of the console games and Life Story versions were aimed at a different, and arguably even more casual, gamer than the regular game. These versions of the game gave players goals to reach, while still maintaining a small aspect of the life needs play that The Sims is known for. I think that these versions of the game give a good segue to the most recent edition of the game, where the life needs play a back seat to the rest of your Sims life.

article at Gaming Angles (via Sims 3 Nieuws)

Yo dawg, heard your Sims like cars so…

Have you ever said “Gee, these cars suck!” while playing either The Sims 3 or The Sims 2?  Well you don’t have to live with those, oh no!  I’m sure I plugged this website in the past, in fact you may even heard of them before – FreshPrinceCreations is the name, and cars is their game!  Okay, so they don’t focus on cars all the time but a majority of their downloads are.  Some of the best I ever seen – in fact even came across the following PT Cruiser for The Sims 3.  Seeing how I own a red one, I was thrilled!  Now only if they could offer my three favorite cars – General Lee, the BTTF Delorean and the Ecto-1 from Ghostbusters, I don’t think I’ll ever stop playing my sims game!  LOL!

Jeff Green’s Mailbag #7, Sims, SimCity & more!

Jeff Green has returned once more with witty answers to stupid questions in his latest mailbox!  A few Sims related questions managed to make their way in – specifically someone asking about The Sims 1 original soundtrack (which if they would of checked iTunes, would have known it’s been on there for some time), the possibility of SimCity 5, and he laughs at a person who lost their disk and cd key for SimCity 4 thanks to their roommate.  View the awesomeness here!