The Sims Carnival Series
‘The Sims Carnival’ website to close down on Jan. 16, 2011
Dec 18th
Do you remember The Sims Carnival, the online website that allowed users to create their own online games with ease? Well, not many of you do because it did not quite do that well. It did have a good run, but its time is up – it shall be ending its service on January 16, 2011. If you did happen to have any games on the website, it is not too late to download them to your harddrive!
Dear The Sims Carnival player,
We are writing to inform you that The Sims Carnival website will not be available after January 16, 2011 as we are concluding the service to focus on future games. We’ve all enjoyed the game creation tools and the fun games on The Sims Carnival.
Beginning January 17, 2011, content will not be accessible including created or modified content as well as embedded links to games on The Sims Carnival. However, you can download custom game files and the Game Creator before the service ends if you’d like to play locally.
We thank you for playing with us on The Sims Carnival. We hope you’ve enjoyed the site as much as we have and that we’ll see you again in another great EA game!
Thank you,
The Sims Carnival Team
NPD PC Chart for the week ending on March 7, 2009
Mar 18th
What in the world happened during the week of March 1st thru the 7th? Did a majority of Spore / Sim games self-destruct? It seems weird only seeing 1 Sims game in the top 10 (I refuse to acknowledge The Sims Carnival Bumper Blast as a true Sims game). Speaking of which, how are The Sim Carnival games showing up on the charts? Someone giving them away for free?
1. Empire: Total War
2. World Of Warcraft: Wrath of the Lich King
3. Warhammer Online: Age Of Reckoning
4. The Sims 2 Double Deluxe
5. Dawn Of War II
6. The Sims Carnival: Bumper Blast
7. Empire: Total War Collector’s Edition
8. Command & Conquer: Red Alert 3 Premier Edition
9. World Of Warcraft: Battle Chest
10. World Of Warcraft
Source: Kotaku
NPD PC Chart for the week ending on February 28, 2009: The Sims 3…er Warhammer takes #1 spot
Mar 9th
The NPD results from Feb. 22 thru 28 are a depressing bunch…Why? Because we all know what game would of had the #1 spot, and for many weeks after. That is not the case, however. Nope, Warhammer 40,000: Dawn of War II takes the gold medal. But EA/Maxis didn’t do too bad. They managed to take over 5 spots for the total amount of sales:
1. Warhammer 40,000: Dawn ff War II
2. World of Warcraft: Wrath of the Lich King Expansion Pack
3. The Sims 2 Double Deluxe
4. The Sims 2 Deluxe
5. World of Warcraft
6. World of Warcraft: Battle Chest
7. Spore
8. The Sims Carnival: SnapCity
9. The Sims 2 Apartment Life Expansion Pack
10. World of Warcraft: Burning Crusade Expansion Pack
Alright…you people have to confess up…Who in the world bought enough copies of The Sims Carnival: SnapCity for it to appear on the list? Or are they selling the game for $.99 now? This game hadn’t been in the NPD results for….wait has it ever sold that well to begin with?!?
Source: IGN
Ouch…GameSpot’s review for The Sims Carnival: Snap City
Jun 27th
The Sims Carnival: Snap City has been out for quite some time, yet GameSpot is now reviewing it. What they rate it? Not so good. I don’t understand how this game made it to the market as, in my opinion, should of been a freebie-based internet game to begin with.
You’d think that a game based on two of the most addicting formulas ever created would be engaging, and while it can be interesting for five or 10 minutes, SnapCity is dreadfully boring. The better way to play is in creativity mode, where you can spread your city across the grid, sandbox style. The story mode gives you specific objectives, like building a police station while fighting crime, or constructing enough roads to keep your buildings from decaying. However, it’s practically impossible to fail these challenges, even if you push up the difficulty slider. You can return to them to try to beat your previous time, but the whole experience is so bland it’s hard to imagine anyone wanting to. The production values certainly won’t keep your eyes glued to the screen. The visuals are colorful but extremely simple, there is very little variety to the buildings, and you can’t even rotate the game grid. The accompanying sound effects are nondescript but appropriate, but the soundtrack is a repetitive collection of low-quality MIDI tunes that will have you looking for the mute option in the game menus.
SnapCity is a neat concept, but in practice, it’s dreadfully boring. Like an anchovy enchilada, it’s an interesting idea that just didn’t work out.
The Sims Carnival – Press Release, now open to public
Jun 17th
The Sims Carnival, a website dedicated for the average joe to be able to create their own games has opened up to the public. While it is still it the beta stages, everyone can now create an account and start creating games with ease!
While I did get the chance to be a beta-tester, I was never able to create a game as I just couldn’t get the hang of it. Perhaps it has changed a little more as that was 4 months ago. But regardless, if you always wanted to make your own games, check out The Sims Carnival and give it a shot!
GUILDFORD, UK — June 17, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced that TheSimsCarnival.com is now in Open Beta and available online at http://www.TheSimsCarnival.com with added content, features and new game creation options. This games destination website has hundreds of games of all kinds and creators are adding more everyday. There is bound to be a game that you love — and if not, you can make it! Since its inception in February, 2008, TheSimsCarnival.com has built an active online community where nearly 1 in 4 visitors during Closed Beta have created and published their own games. The tools provided at the site empower players to become game creators at any programming skill level, from novice to Flash developers.
With hundreds of unique and cool games to play, there is a game for everybody — you won’t find this selection of games anywhere else. Making games is so easy at TheSimsCarnival.com, so you will see new and unique games and experiences to enjoy everyday. Come and check them out!
Three tools — The Wizard, The Swapper and The Game Creator — are your assistants in game design. The Wizard leads you through the process of creating a game step-by-step with intuitive and fun options designed to help you make the coolest game. The Swapper let’s you customize existing games – or newly made games from The Wizard – with your own selection of images, so personalizing a game is at your fingertips. With The Game Creator, and it’s easy to use library of images, animations and sounds, everyone can create cool games.
You can also upload games created in Adobe® Flash® that can be viewed, played and shared with TheSimsCarnival.com community. Flash developers interested in uploading their games to the site should go to http://wwww.TheSimsCarnival.com/portal/upload/flashgame and follow the instructions to get your game up. Flash developers will be able to retain branding and links back to their developer site, providing another way to get exposure and traffic for their games. Those interested in learning more about our programs specifically targeted for Flash developers should send an email to SimLeaderAlpha@ea.com.
At TheSimsCarnival.com, create playlists of your favorite games so you can stitch together all your favorite games into one experience, send a game by email or embed a game on social networking sites or on your personal blog. Games are now truly a social experience and one that can be shared and enjoyed by others.
Visit TheSimsCarnival.com today to play, create and share games of all kinds!
The Sims franchise celebrates an impressive over 100 million units sold since its launch in February 2000. Now translated into 22 different languages in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. For the latest information about The Sims and to check out the hottest creations for The Sims 2 made by our community members, please visit www.thesims2.com. To stay up-to-date on The Sims 3 news and information, check out www.thesims3.com.
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA SPORTS Freestyle, POGO, The Sims, and The Sims Carnival are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.
TheSimsCarnival.com – Create Games with the Game Creator!
May 29th
TheSimsCarnival.com is still in closed beta, but with these videos popping out on YouTube from EA, it could only mean that it is almost time to be released. Soon, you too will be able to create your own games with ease and share them with your friends, family, or anyone on the net!
The Sims Carnival – Exclusive Debut Trailer
May 15th
Gametrailers.com has a preview for The Sims Carnival, an online community dedicated to bring you user-created flash games. No word on when it will kick off (it is still in beta), but this should indicate it will be sometime very soon.
Amazon – The Sims Carnival BumperBlast for $5
Apr 20th
1up previews The Sims Carnival
Mar 27th
I did become a beta tester for The Sims Carnival, however, it was right before my grandmother passed so I didn’t really do anything. Beta is still going on, but I don’t have any idea on what game would be cool to create!
That’s where The Sims Carnival’s second, much more complete game-making method comes in: the standalone, downloadable Game Creator application. Essentially a user-friendly skin for daunting Flash programming, the interface is simple: You drag in graphics, assign them behaviors from pull-down menus in snap-together modules (“While holding the Up Arrow key, move Up!”), and hook them together in if-then ladders of logic. Modules exist for most behaviors you’d seek in a game — Rotate, Follow, Animate, Collision, Physics responses — so that you never have to type a line of code. Simple tools exist to stretch images or edit their collision boxes (complete with a Photoshop-like pen to add or subtract nodes), and a single Play button lets you preview it instantly. Finished works can be uploaded to the Sims Carnival website in a few clicks for others to rate and comment on, and — once Carnival is launched for real — games can be embedded on whatever Web page you wish.
Why EA Sucks and Rocks in 2008
Mar 3rd
We all know that EA is the biggest game publisher out there, and when you are as big as they are, there is bound to be some flaws. Gamasutra reports five of these flaws as well as five reasons of why they rock as well. While I don’t agree with the full list and in my opinion…a few other things are missing, they do discuss The Sims Divison (rocks) and the painful birth of Spore (sucks).
EA Rocks (The Sims Division):
One of the least-discussed but most interesting announcements at GDC was Rod Humble’s lecture announcing The Sims Carnival. Humble is important in art-game circles for his games such as The Marriage, and his role as the head of The Sims Studio is allowing some startlingly interesting concepts to make it into the expansion of that franchise.
EA Sucks (The Painful Birth Of Spore):
Let’s face it, folks, Will Wright’s Spore has been the ‘next big thing’ for too long, and its horribly distended development schedule has taken its toll. This title won several ‘Best Of Show’ awards in E3 2005, for pity’s sake.
While it’s not reaching Duke Nukem-levels of backlash, the more we understand about its beautifully Maxis-designed but pretty darn abstract concept, the more we understand that an originally PC-centric game has been stretched onto console and handheld to justify its profile and budget.
The game could well be a masterpiece, but its public birth has stretched patiences and may yet embarrass EA.


KP Sweet Treats
Diesel Stuff
SimCity 5









