Game and Player – Spore Galactic Adventures review
Posted by Judhudson on 3 July, 2009 at 10:58 AM
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This item was filled under [ Spore News ]
Much like the base game of Spore, most of Galactic Adventures‘ problems seem to be due to the fact there are so many potential variables in the game. In having to cater for every possible creature combination, certain problems arose specifically in the creature stage such as clipping and less responsive controls than you’d expect from a standard third-person game. Since the adventure mode is heavily based on that stage, most of those issues return, but this time more pronounced given some of the more complicated abilities of your captain such as targeting ranged weaponry.
Related posts:
- GAME UK – Spore Galactic Adventures UK review
- Crispy Gamer – Spore Galactic Adventures PC review
- Eurogamer – Spore Galactic Adventures review
- IGN: Spore Galactic Adventures previews and 13 new screens
- Kotaku’s Spore Galactic Adventures preview: The Cake is a Portal
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