SimCity Creator (DS)
Product: SimCity Creator for DS
Publisher: EA
Release Date: September 22nd, 2008
Official Site: SimCity.com
Purchase: Amazon | Ebay
Build an amazing city and guide it through history, from ancient times to the distant future.
Guide your city from ancient times into the future with SimCity Creator for Nintendo DS. Evolve your city through time, starting with ancient times, the middle ages, modern times, present day and the future. Four play modes are available, Challenge, Free Play, Chance Encounter and Gallery, giving options to make the game as challenging or as creative as you want. As your city grows and your population becomes richer and wiser, you will move through one historic era to another. Your technology advances, the look of your city evolves, and the problems you face grow more and more challenging. Earn epic landmarks along the way to enhance your city and mark your progress into the next era. Choose your path through history and make a city for the ages.
Key Features
- Evolve – From the dawn of civilization to the future, your city will evolve through time, its growth dependant upon your decisions and achievements.
- Make History – Experience historic eras like the Renaissance and Industrial Revolution.
- Pictures – Take pictures of your city landscape and exchange with friends by using Nintendo DS? wireless communication. You can see exchanged photos in the menu screen of your game.
- Landmarks – Earn epic landmarks to enhance your city. You earn these monuments each time you progress to the next era of history.
- Modes – Explore two modes: Challenge Mode, where you guide your city through historic ages, and Free Play, where you can create cities within any time of history.
There are several modes of play to experience and we chose to begin with the Challenge mode. The tutorial, narrated by an anime-looking character, offers no interaction, and after reading our little friend’s lines, we were shuttled off to the first era challenge without a chance to demo our new abilities.
The first era of our experience, named The Dawn of Civilization, found us in control of a hunter-gatherer society making a transition to agriculture. In the Challenge mode, you begin with only a few construction options, such as laying animal paths and zoning for agriculture or commercial and residential buildings. As you progress through eras, including the Industrial Revolution and The Renaissance, more aspects of the game become available.
I really want to hate this game. It’s boring, repetitive, and pointless. Unfortunately, these things aren’t enough to make the game bad, just average. The game actually works (mostly) from a technical perspective. The game progresses the way a SimCity game should: You start with a single road and residential zone and by the end you have a sprawling metropolis. The different zones, facilities, and services you can build are actually detailed and realistic; it makes me wish I was playing a proper SimCity game so I could just be creative.
You can zone for residential, commercial, and industry in low, medium, and high densities, allowing for a bit more customization than before. As far as individual facilities go, you can build police and fire stations, hospitals, and schools, as well as power plants, water towers, farms, and for some strange reason, temples.
Probably targeting the younger gaming audience on the DS, SimCity Creator bears significant semblance to the original SimCity games on the PC, but the characters are drawn in a super-deformed anime style similar to that of MySims, and the game itself is simplified quite a bit, especially in the beginning stages.
Like in other SimCity titles, your duty as mayor is to build a fantastic city that your Sim citizens enjoy as a place to live and work. In Challenge Mode, you build a city from the ground up. By this, I mean that your city starts as a primitive community that relies on hunting and gathering for food. As you evolve the city, the structures built in the previous era stay where they were last placed and change with the times. Your Sims learn to farm and, eventually, to use electricity and trade with other countries.
The game is a bit slow going, as your caveman society has very few options: initially, you can only build residential zones and roads that connect houses to food resources. Game complexity ramps up a little bit as time passes, as more building and zone types are introduced, like farmland and commercial zoning, fire and police stations, schools, garbage dumps, and factories. Eventually, you’ll have to make sure you can connect all buildings to electricity, to provide water to all homes, and to link up all areas of the city with railways and roads. It’s all classic SimCity gameplay and is pretty fun when the city is progressing smoothly.
This time around, Maxis makes some substantive changes to the classic formula, while leaving the more problematic aspects leftover from SimCity DS intact. The basic act of building and maintaining a large city teeming with signs of virtual life remains as engaging as ever. It’s hard to stave off a growing sense of pride, when your sprawling metropolis begins to thrive on the countless design and operational decisions you’ve made at every step of the way. Unfortunately, with the new gameplay elements introduced here, several missteps early on can have a negative impact on your city’s progress down the road. Making matters worse, the game throw additional concepts on the pile and boldly assumes you’re already familiar with the main strategies of SimCity gameplay. Veterans shouldn’t have a very difficult time keeping up, but they may find the new flavors of city building found in SimCity Creator foul up their delicate palate.
In 2007, Electronic Arts sought to reclaim the legacy and money-making capabilities of its SimCity franchise by saying goodbye to the modern age of gaming and traveling back to 1999. SimCity DS was pretty much a port of SimCity 2003, which in turn was really only a slight update of SimCity 2000. The endless complication of the sprawling sandbox that is a SimCity game didn’t hold up quite as well as it did back in 1993, and EA must have realized that the franchise was in need of a serious reboot.
Enter SimCity Creator for the NDS, a game that still holds onto all the relics of the early-’90scity simulator but adds something that the original creators never thought of: a learning curve. For the first time ever, your SimCity travels through time, and you have to build it up from a collection of huts by a river into a hunter-gatherer society, an agrarian monarchy, and then you have to work it up into the modern age and keep it thriving. Each new age you reach gradually introduces its own set of challenges, and with it, the game finally feels like it has a purpose other than frustrating you with minutiae.
Unfortunately, it also feels like it’s catering to a completely different audience than your standard sim player. This is no longer a game for the Civilization player or someone with a penchant for destruction that can only be satisfied by crushing thousands of civilians in one fell swoop. In order to play the classic style of sandbox game, you have to complete the main game more than once, which is a time-consuming process to say the least. Then there are the revamped, kid-friendly visuals to further throw off old fans. While the main game still looks as dated as the previous iteration on the DS, the adviser screens unveil a cutesy “chibi” style that’s completely out of character with the rest of the series.
As a mildly cutesy SimCity, Creator does not disappoint. The touch controls are well suited for zoning housing and other structures in the isometric grid perspective, and zooming in for accuracy is as simple as clicking the zoom icon or hitting the shoulder buttons. The one-turn undo feature is also a lifesaver when you accidentally build in the wrong location. The game’s only real failure is the demolition tool, the effects of which can’t be undone or cancelled once you’ve touched the stylus to the screen. If you play carefully rather than quickly, it shouldn’t pose too much of a problem.
I was actually a big fan of the way the game played using the stylus (especially after trying to use the Wiimote for the Wii version.) It works especially well with the grid view used to create zones and buildings. A quick drag of the stylus across a section of the grid is all you need to lay down a zoned area. A number of new SimCity titles have strayed from this grid structure of organization, but I was happy to see it return here. Some organization is definitely necessary when you’re trying to plan and build an entire city!
I was a bit disappointed with the lack of variety in the building models. In the past, it seemed like there were many different buildings that could arise from a particular zoning. But the majority of my buildings look precisely the same in SimCity Creator. This doesn’t affect the gameplay at all, but it does make your city less interesting to look at and explore. On top of this, the level of detail on these few building models is sparse. Take the standard park for example: it looks nothing like a park, but more like a green blob. Even the parks in the original SimCity had some detail to them! The game fares a little bit better in the audio department, but not by much. The background music isn’t offensive by any means, but it does get old fairly quickly. But that has always been the case with SimCity, so I won’t hold it against this game too much.
A nice touch is that each time you go through gives you more options so that you gradually learn to use all of them. Also it offers a lot of variation as you can choose your building style and can for instance opt between Asian condos or grey brick monsters from the beginning of last century in Europe. We were also pleased that even the DS manages to give all buildings enough detail to make them vivid and interesting. Unfortunate is that the music pleases less than the graphics despite some variation depending on which era you’re playing in. Additional advantage is that throughout the Challenge Mode you unlock buildings that you can use in the Free mode or pass onto a friend.
That this type of games works on the DS is of course largely thanks to the stylus that succeeds very well in imitating the mouse on the pc. Creating zones is done by dragging your stylus on the touchscreen, just like with adding roads. Also the menus and the use of them are very well designed and help newbies to become addicted to SimCity. The latter is also for a big part thanks to the MySims who regularly come tell you what to do and of course the many stats that show what’s going on in town and how your inhabitants feel about that.
The gameplay’s exactly like what the core SimCity experience has always been. You start with a big open area, a blank page if you will, and then build places for people, or Sims anyway, to live. But just because you put an area to build houses on the map doesn’t mean people will live there. They need roads, places to buy stuff and to go to nearby. Proper planning for city growth is the key, and you feel like a happy little deity when you see people building where you want them to. Can you beat the Urban Sprawl?
So you get exactly what every SimCity before it has offered. What’s different? Firstly, instead being set exclusively in modern times, you bring your town through several time periods and different nationalities, starting with the hunter/gathering times up to the Tivo/Hot Pocket times and beyond. They each play similarly, but it’s nice to have the different architecture in your city. Also, each era has different problems to overcome, be it lacking fresh water, need for electricity, or global warming; all creating a distinct feel for their times.
The real problem here is the interface. Using the touch screen to plan your city should be a breeze, but it hasn’t been put to good use in Creator. The touch controls aren’t responsive at all; usually icons need to be tapped several times before the game reads your input. Scrolling around your map is jerky and sluggish. Getting info about your city is counterintuitive: your food stats display areas with enough food as yellow and no food as red — but all your food sources like hunting grounds and farms are red. Huh?
It’s also not a very pretty game. While buildings show some nice detail, the land, trees, and water are all bland and drab. The animation would be bad for a 16-bit SimCity. Your advisors have a look that is similar to the Sims in MySims and SimCity Creator Wii, but your residents look completely different. When you head down into your village to talk to the little people, you’ll see only generic, faceless outlines who provide little to no insight into their needs.
SimCity should come with a health warning. There are few other games that are quite so good at causing acute sleep-deprivation. Once you’ve given birth to your first city, it’s near impossible to tear your eyes away from all those charts, graphs and spreadsheets. Despite the fact that you spend extended periods of time essentially doing nothing at all, it can be an utterly life-ruining experience once it gets its claws into you, believe us.
The problem is though, it’s all essentially completely pointless. Bit by bit, you’ll craft a huge, map-filling metropolis and then… well, exactly; what then? There’s no pay-off, no flash of light, no resolution – just a nice, sprawling city to gaze at in perpetuity.
So, SimCity Creator’s challenge is to offer the player motivation enough to keep on going. The original DS incarnation, released last year, was a decent stab at bringing Will Wright’s decades-old classic to the handheld but it fell down due to its lack of longevity. You could only have one city on the go at a time and there was very little reason to keep on playing once you’d filled the play area.
With SimCity Creator, at least, familiarity hasn’t bred contempt. This is not only the definitive handheld version of the much-loved and enduringly popular town-planning sim (and the papers say video games just encourage you to murder folk to death) it’s possibly also the definitive version of SimCity. The problems of municipal administration have never been so much fun. There’s no way to write that sentence without sounding sarcastic, you realise.
Why is SimCity Creator so brilliant? Back in the day, ‘god games’ like Powermonger and SimCity used to be about as user-friendly as typhoid. There were innumerable variables which, invariably, you couldn’t distinguish from each other. Nothing seemed to happen for ages. There were lots and lots of spreadsheets to furrow your brow over. Nothing seemed to happen, and then, everything seemed to happen. The game would usually end with you voluntarily unleashing an earthquake/ tornado/ towering inferno on your civilisation just to put the damn thing out of its misery.
Neophytes to this whole SimCity thing will find that SimCity Creator doesn’t do a very good job of showing you how a proper city is built. Your guide on this urban-planning trek through multiple time periods will leave detailed instructions on what goals need accomplishing, as well as fill you in on the different structures and tools you unlock, but how it all fits into the bigger picture is often a mystery. What’s the ideal layout for roads? Should you put farms next to your residential areas? Do you need to separate your zones, or can they be mixed together effectively? Answers to these questions aren’t forthcoming, and you’ll have to learn for yourself what works and what doesn’t.
If you’ve played previous SimCity games, you’ll not be bothered by this lack of handholding, and instead you’ll be pleased with the simple, stylus-driven interface. If there’s a problem with it, it’s that you’ll often have trouble selecting a particular square in the isometric grid that makes up your city boundaries. If you’re patient enough to frequently zoom in for increased accuracy you can avoid this issue, but the increased amount of screen-tapping to do this will severely impact how long it takes to get anything done.
Your purpose in Creator, as in every SimCity game, is to build and manage a thriving metropolis. The customary Free mode lets you build a city of any size with few restrictions. However, to make the best of it, you’ll need to play Challenge mode, in which you can unlock new buildings and zones. Challenge mode focuses on your long-term mayoral abilities. You start in ancient times, at the dawn of civilization, when your only concern is making sure your citizens have enough hunting trails. As your population grows, you’ll move to a new era in which you’ll be given more to manage. This process repeats through modern times and up to the present day. Unfortunately, there are only two save slots to share between both modes. It’s disappointing that you can’t alternate between multiple cities in multiple eras at the same time.
The fun of Challenge mode comes from seeing your city evolve from grass huts to futuristic skyscrapers. Before shifting into a new era, you’ll be given a choice of style. You can model your city after ancient Asia or the English renaissance; from there, you can enter into a time of American prosperity, European industrialism, or Asian development. Each era is more complicated than the last, heaping on new responsibilities as technology advances. The gentle learning curve makes this game a good starter for new SimCity players.
SimCity veterans know how attached to a city you can become after hours of tweaking. That is especially true in Creator, given that your time in charge spans multiple generations. You can share your pride and joy with friends by sending them pictures of your city. If your friends happen to, for example, choose an Asian style over your American style, they can send some of their unlocked buildings to you for use in Free mode.
SimCity Creator packs in a challenge mode that acts as a campaign, as well as a free-play mode that lets you run rampant in a city without having to concern yourself with objectives. Challenge mode takes you through the ages starting at the dawn of civilization. In some ways, it’s like SimCity mashed with Sid Meier’s Civilization albeit without any warfare. As you raise your city, you advance through time and gain new technologies and cultural revelations.
Complete an age and you’re given the option of either continuing in that period or progressing to the next. Playing in the “Open Asia Age,” for example, meant our structures were built in an East Asian motif with beautiful cherry blossom trees and pagodas. Naturally, our slate of technologies was restricted to that era too. Once enough time had passed, we had the option of evolving into a new period and were given the choice of continuing through Asian history or switching to American or European styles. Opting for the “American Prosperity Age” opened up railroads and electricity for expanding our city.
Some would argue that the more recent SimCity games for the PC (SimCity 4, for example), have gotten a little too complex for their own good. The earlier entries could easily be enjoyed by just about anyone, but the newer, more complicated titles seem to be made for the most hardcore players. With Creator, the series is being brought back to the mass market, allowing it to be enjoyed by fans of all ages groups.
This is done not by dumbing down the gameplay, but by adding a sense of progression to the experience. Unlike other entries in the series, you’re not just starting out in modern times. Instead, your term as mayor begins in the stone age. Here, the city you build will be modest at best. Still, you’re not going to have to worry about anything like managing electricity, water pipes, and pollution. Instead, you must make sure that your citizens have enough food to survive. To do this, you’ll need to construct animal trails instead of the standard roads. In order to expand your village, trees must be cut down. Eventually, your city will grow enough to develop agriculture.
I hit a wall with My Sims Kingdom when I was told they weren’t ready to unveil Drama Island yet (damn!), so I moved on to SimCity Creator and had a tough choice to make: DS or Wii version? I opted for the DS demo and got a nice look at the Challenge Mode where you’ve got to play through the Ages to win. The guy running the demo took me from the Stone Age where people are incapable of using possessive pronouns through Ancient China with its awesome pagodas into Industrial Revolution Europe where we had to figure out where to put the oh-so-cancerous coal mines for the sake of electricity. The graphics were typical SimCity dull, but the promise of a “Future Age” after completing Challenge Mode had me wondering if there’d be teleporters and rockets and stuff…
The DS version features the same core gameplay but instead focuses on different ages throughout history, starting with the Stone Age. Instead of running an expansive power grid from a nuclear power plant, you have to build a successful village for hunting and gathering, cutting down trees as resources and following animal paths for better hunting. Later you move on to more advanced ages such as the European Renaissance, Industrialization, Global Warming, and a future age. You can also share pictures and city information with friends via the Nintendo Wi-Fi Connection.
Despite a new focus on reaching out to younger players, SimCity Creator looks to be a worthy edition to the SimCity franchise, a game in which you can have your cake and eat it too. Mmm, cake.
We were able to spend some time in Challenge Mode and expand our city through a variety of historical periods. This mode is a fun new addition because it also gives you targets to meet so that you can continue along and feel like you’re moving forward. The tutorial glosses over the main points, and after that it’s up to you to take the time to expand your city. We began in the ancient world, when life was much simpler. Instead of worrying about pipes, electricity, and traffic, we focused mainly on food. Survival was the key, and to do so we needed to start our village where the food was, by the water or by the hunting grounds. When natural resources started to dwindle, we introduced farming. This set up was a great way of introducing the basic elements for those who may not be familiar with the SimCity series. Once we managed to get our population to 5,000, we moved on to the next era, the medieval times, during which we checked out the open Asia age. When you reach the era’s population goals, you can choose whether you want to move forward with an Asian or European theme. One of SimCity DS’s problems was that there was only one save slot. This time there are two, but there still aren’t enough slots to let you go back and try to play through all of the different ages.
In the medieval era we had to keep other things in mind. It wasn’t just about the food; you also had to watch for fires and crime while making sure that your citizens were educated and healthy. You can also start raising taxes in this era to cover the rising costs, but when you check in on your citizens, they’re not going to be pleased. In the ancient times, we only had to worry about residential zones for the most part. Once we reached the medieval era, we had to consider commercial and industrial zones as well. These zones help stimulate the growing economy and push your civilization forward.
We recently took a look at SimCity Creator for the Nintendo Wii, and in the process unearthed some of the new features available and lurking within. Today we got hands-on with the game at EA’s booth and discovered some of the subtle, nuanced gameplay to be found, and how it will work when it ships later this year.
Curvy roads might not sound like a huge upgrade, but they are making their debut in SimCity Creator and will let you finally create the traffic conditions that you’ve only dreamed about. It’s as easy as simply selecting one of the preset shapes–such as a square or circle–and then dragging the silhouette until it meets your size requirements, and away you go. Alternately, you can simply select the road icon and draw them on. This freedom means that you’ll also be able to create cement crop circles from a height to indicate either the city’s visionary design or the corporate brand of your choice.
We also got a look at hero building during our preview. These are units that unlock physical attributes for the zone in which they’re created. For example, creating a traditional-looking Chinese temple in your city’s downtown will cause the buildings in its immediate proximity to automatically adapt and take on the physical characteristics of the hero structure. Hero buildings are unlocked during the single-player campaign by completing mission objectives. We’re previously also seen crystal, future, and cake hero buildings, each of which adds a unique feel to the area where they’re located. Steerable vehicles are also making their first appearance, and an EA spokesperson told us that in one case you’ll need to use the game’s planes (and jets later in the game, through upgrades) to save a citizen with a medical condition by locating him or her from the air, making a pickup, and then safely delivering your patient to the nearest hospital for treatment.
SIMCITY CREATOR RELEASES!
On Store Shelves Worldwide September 28, SimCity Creator Allows You to Create, Enjoy and Destroy Amazing Cities
REDWOOD CITY, Calif.–(BUSINESS WIRE)–The Sims™, an Electronic Arts Inc. (NASDAQ:ERTS – News) label, shipped SimCity Creator™, exclusively for the Wii™ and Nintendo DS™ to retail outlets nationwide today. SimCity Creator is an open ended, highly creative game with a sense of humor that allows you to create, enjoy and destroy epic cities by utilizing the distinctive gameplay assets of the Wii and Nintendo DS. Combining classic SimCity gameplay with new features, new disasters and new ways to build amazing cities, SimCity Creator hits store shelves worldwide on September 28, 2008 with an MSRP of $49.99 for the Wii version and $39.99 for the Nintendo DS version.
“For nearly 20 years, SimCity has made building, managing and sometimes destroying cities a fun, cultural phenomenon,” said Mitch Ueno, Senior Producer for SimCity Creator. “SimCity Creator takes the best of SimCity and adds accessibility, more creativity, more depth and, with the Wii version, a spectacular array of exotic disasters. We think we’ve made perhaps the most playable, most fun version of SimCity yet.”
SimCity Creator for the Wii™
With your Wii remote, start zoning your city, constructing homes, businesses, factories, skyscrapers, freeways, railroads and much more. Your city will come alive with 13 distinct city styles including Chinese, Japanese, European, Mediterranean, Military State, Indian, Egyptian, Las Vegas, Greek, Sweets, Sci-Fi, Crystal and Jungle themes.
And for the first time in the series, build transportation systems with curved roads and rail lines, taking your city to new creative and curvy heights. Then get a new perspective on your cityscape from a helicopter or airplane, flying over your creation.
You created it, and now you can destroy it. With your Wii remote, you can create earthquakes, tornados, call in destructive robots and monsters, create fires and discover many more ways to cause havoc. The fate of your city and its citizens are in your hands!
SimCity Creator for Nintendo DS™
Guide your city from ancient times into the future with SimCity Creator for Nintendo DS. Evolve your city through time, starting with ancient times, travel through the middle ages, modern times, present day and the future. Four play modes are available, Challenge, Free Play, DS Wireless Communications and Gallery, giving options to make the game as challenging or as creative as you want. Earn epic landmarks along the way to enhance your city and mark your progress into the next era. Choose your path through history and make a city for the ages.
SIMCITY CREATOR, AN ALL-NEW EXPERIENCE FROM THE SIMS LABEL FOR THE Wii AND NINTENDO DS, COMING SEPTEMBER 2008
Create, Enjoy, Destroy Amazing Cities On The Wii; Develop Your City From Ancient Times To The Modern Day On The Nintendo DSGuildford, UK — May 29, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced the first details for SimCityTM Creator, exclusively for the WiiTM and Nintendo DSTM. SimCity Creator is an open-ended, highly creative game with a sense of humor that allows players to utilize the distinctive gameplay aspects of the Wii and Nintendo DS to create, enjoy and destroy epic cities. The most accessible and light-hearted game from the SimCity franchise, SimCity Creator will ship on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions. SimCity Creator is designed to be a city-game experience for families and players of all ages!
SimCity Creator for the Wii™
Be a powerful mayor — create, enjoy and destroy your ultimate city. Start by zoning your city, constructing homes, businesses, factories, skyscrapers, freeways, railroads, and much more. SimCity Creator is a visually exciting experience with a completely new user interface, designed specifically for the Wii and the Wii remote. You’ll discover many ways to customize your city, including 13 city styles to explore, such as American, European and Asian themes. More city styles will be revealed, so stay tuned for more information!You can also place a selection of more than 30 “Hero” buildings into your city to make it distinctive and momentous. Some of these iconic buildings are based on the current day, some on history and some on fantasy. The more city styles you explore, the more Hero building options you have.
For the first time, take the liberty to build transportation systems with free placement of rounded and curved roads and rail lines, taking your city to new creative and curvy heights. And get a new perspective on your cityscape from a helicopter, a jet or a propeller plane which you can use to fly over your creation. Check out what you’ve built in your aircraft of choice!
Disasters that players of SimCity always love remain an important and entertaining element in SimCity Creator. Using the Wii remote you can create earthquakes, tornados, call in destructive robots and monsters, create fires and discover many more ways to cause havoc. You created it, and now you can destroy it. With hours of fun and replayability, the fate of your city and its citizens are in your hands!
SimCity Creator for Nintendo DS™
Guide your city from ancient times into the future with SimCity Creator for Nintendo DS. Evolve your city through time, starting with ancient times, the middle ages, modern times, present day and the future. Four play modes are available, Challenge, Free Play, Chance Encounter and Gallery, giving options to make the game as challenging or as creative as you want. Earn epic landmarks along the way to enhance your city and mark your progress into the next era. Choose your path through history and make a city for the ages.“SimCity Creator for the Wii and Nintendo DS brings two separate, delightful new ways to create, enjoy and destroy your own cities,” said Rod Humble, Head of Studio for The Sims Label. “On the Wii, for the first time in the SimCity franchise, you will have the ability to build curved roads and differently shaped zones allowing you to make more authentic places all utilizing the motions of the Wii remote. Employing the new city advisor system, you will be able to make the game as complex or simple as you want. On Nintendo DS, we will give you the ability to make a city develop through time and to overcome the different challenges each era of urban development presents. I know both long-time and new SimCity players will enjoy these innovative experiences in SimCity Creator starting this September!”
SimCity Creator will be available on the Wii and Nintendo DS on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions.
Product Specifications
Publisher: Electronic Arts
Platform: Wii/Nintendo DS
Ship Dates: September 22, 2008 in North America; September 19, 2008 in Europe and Asia-Pacific regions
Category: Simulation/Strategy
Guides for SimCity Creator for DS from GameFAQS
- Sorry, no guides exist for this game
Cheat List
Insert the corresponding password below for the desired result. All passwords can be inserted via the options menu.
- ANCIENT - Dawn of Civilization map
- BEYOND - Post-Global Warming map
- DAVINCI - Renaissance Map
- FEUDAL - Asia Age map
- HEREANDNOW - Renaissance map
- MODERN - Global Warming map
- MONEYBAGS - Maximum money
- NEWWORLD - American Propsperity map
- REBIRTH - Renaissance II map
- SAMURAI - Asia Age II map
- SCIFI - “Global warming age” map
- COLONIAL - “American Prosperity Age” map
Master Suite Stuff
Sims 3 Showtime









