Sporedum interviews Stone Librande, lead designer of Spore Galactic Adventures
After a months wait, Sporedum has recieved their answers from an interview with Spore Galactic Adventures lead designer, Stone Librande. Some of the questions may be similar to those asked in the Community Interview, but we also get to know a little about Stone’s favorites of the game.
Sporedum: A large modding community has grown in the past months, what is Maxis’s position on modding and does it have any intention of releasing specific code to help create better and bigger mods?
MaxisStone: There are no announced plans, but we completely support the modders. Spore is a game about customization and creativity and we think it is wonderful that the community continues to explore new gameplay possibilities. In many ways the Galactic Adventures expansion can be thought of as mod tool that lets anyone make custom worlds. And no programming experience is required!
read the rest of the interview at Sporedum!
Related posts:
- Sporedum Exclusive: Looking into Galactic Adventures 2
- Sporedum – Questions about Galactic Adventures from a Georgia Institute of Technology attendee
- Chungking Espresso – Stone Librande presents Spore GA at Georgia Tech
- Sporedum – Breaking down the latest Galactic Adventures trailer
- DevBox interviews Hunter Howe, Lead Designer for MySims Kingdom
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